Prehistory Vocabulary Game & Guide Middle Grades Ancient World History
By The Magical Avocado
Help your students master prehistory vocabulary with this ready to print and cut matching game!
This resource includes:
You can use these cards for centers activities, small group review activities, preloading vocabulary, reinforcing terms, and many more!
Mercantilism/Triangular Trade Game
By TxMAP Teacher
This product is intended to demonstrate how Triangular Trade worked in the the 17th and 18th centuries.
Materials Included:
- Country Profile Sheets
- Colony Profile Sheets
- Raw Material Cards
- Instruction sheet
Teaching Strategy:
- Note: Students should have been introduced to information on Triangular Trade and Mercantilism preceding this activity.
- Divide the class into teams of 6
- Give each group a Country Profile Sheet - have students read the information for their country
- Students will then be given their colony - this can be done randomly or strategically. - It is often more impactful to the lesson to have groups actually go out and “explore’ their colony. I have given students numbers and then put colonies around the room with only numbers attached to them.
- The colony envelope should include the colony profile and the appropriate amount of raw material cards.
- When all groups have their colonies and have read all things about their country and colony then they should form a strategy for trading to get their necessary resources.
- Groups will then start trading with other groups to get the resources they need.
- Leave time to debrief and possibly play again.
- Adjust rules as you see the need.
Digital Escape room - Modern Women
By Frenchified
Make learning about several modern international women interesting with this no-prep digital escape game. The game includes access to a website where your students will hunt for the keys to unlock a set of locks. Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game. Very easy to use - just send your students to the website and let them work! Students can play individually or in teams.
Digital escape games are a fun way to start a unit, or to review at the end of a unit. They can also be used to learn about a cultural or historical event. This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.
This item includes:
Your students will enjoy learning without even realizing that they are learning! The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused!
Topics in this game include:
Prep is very easy - you just need to share the website URL with your students. You may want to test the site before you use it, just to make sure nothing is blocked by your district. As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones. With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.
Cover image courtesy of Simon Davis/DFID.
Related Products
• Digital Escape - Historical American Women
• Digital Escape - Historical Women
• Digital Escape - Modern American Women
This item is also included in:
• Digital Escape Bundle - Women's History
Geography " Rebus Brain Teaser" Brain Break (Free Resource)
By Geography & Math Made Easy
Our brains get tired! Sometimes, they simply need a quick break!
This geography "Rebus Brain Teaser" Brain Break may be just what you need.
➡ ➡ Follow our page here for more brain breaks and free resources. ⬅⬅
Brain breaks can be used as transitions, breaks in the middle of an activity, something to raise or lower the energy of the group, team-building activities, and more! It is helpful to use these before fatigue, boredom, distraction, and inattention set in!
Research has indicated that brain breaks can help improve self-efficiency in the learning process. They also improve short-term memory, self-awareness, and the learners' knowledge.
This can be used and modified for 5th grade through 12th grade depending on your students' learning ability.
____________________________________________________________________________________________
Disclaimer:
One purchase is good for one teacher. If additional teachers would like to use this, please purchase additional licenses.
Treaty of Paris Escape Room Activity
By Creative Primary Literacy
A Treaty of Paris Escape Room activity. Ideal for fifth grade or sixth grade, the activity is perfect for group work, starting a new American Revolutionary War topic, team-building activities or for a fun, engaging and interactive lesson. The activity can be used in English class as it incorporates some ELA skills or in Social Studies.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
In Task 1 students will read an informational text about the Revolutionary War and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will use the same informational text to complete a crossword puzzle. Within the puzzle there are several hidden letters which will need to be unscrambled on the completion of the puzzle to reveal the second word.
In Task 3 students will have to cut out 27 timeline task cards before putting them in order from the earliest date to the most recent. When they have finished their task they can glue them onto the answer key which will reveal their third word.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word.
Students can then complete their student answer key with the four words they revealed before checking with the teacher to see if they have escaped successfully.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Other similar or relevant resources:
⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚
For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
History of La Piñata Digital Reading and Decoder
By ARIANA PEREZ
History of La Piñata Digital Reading and Decoder
Students read a passage and answer comprehension questions. Based on the answers they are able to decode a secret message!
Also includes a printable reading of the History of the Piñata with a Compare and Contrast worksheet.
20th Century History Board Games #23 - Tuskegee Airmen
By History Buffer
Find out all about changes in post war America in the 1940s from the changing roles of women to the changing roles of African Americans,, including the Tuskegee Airmen and George Washington Carver's scientific discoveries.
16 game cards, 1 game board, worksheet, instructions, background
5 Themes of Geography Activity Reading Comprehension Task Card Escape Room
By That One Cheerful Classroom
This 5 themes of geography activity will make learning fun with this engaging, hands-on task card escape room. This activity includes 16 task cards that are broken down into 4 levels or puzzle types, giving students a chance to practice nonfiction reading comprehension skills while actively decoding puzzles.
Lead your students to discover information about the 5 themes of geography by exploring it on their own before teaching or have them use it to review information. Students will answer questions that can be found directly in their reading passage, so there is no prior knowledge needed.
Here's what you'll get:
Students will revisit the nonfiction text multiple times, practicing reading comprehension and critical thinking skills as they rotate around the room decoding puzzles. They can work in pairs or individually in a race to complete the 16 questions. This friendly competition is sure to increase engagement!
Prep is quick and easy... NO LOCKS, FANCY ENVELOPES, or HIDING OF CLUES NEEDED! Just print the recording sheets and reading passage, cut and spread out the 16 task cards and decoder puzzles, and let students get to work!
___________________________________
Copyright © That One Cheerful Classroom.
Permission to copy for single classroom use only.
Please purchase additional licenses if you intend to share this product.
Bingo Maya, Aztec, Inca, Mesoamerica HG
By History Guru
HG MesoAmerica Bingo: Bingo Maya, Aztec, Inca, Mesoamerica
History Bingo
Product Description:
This Bingo game seeks to bring fun to reviewing key terms, people, and concepts of Ancient Mesopotamia.
Procedure:
Cut up the vocab/ term cards
Hand out the 28+ photocopies that you have made of the different cards.
Give students bingo chips of some sort
Shuffle and call off the vocab calling cards
Endless Fun!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Check out samples on my Instagram: @HistoryGuruTeachShare
Customer Tips:
Be the first to know about my new discounts, freebies and product launches:
• Look for the green star next to my store logo and click it to become a follower. Voila! You will now receive email updates about this store.
I value your feedback greatly as it helps me determine which products are most valuable for your classroom so I can create more for you. If you have any concerns or any of my resources are not what you expected, please contact me first before leaving feedback so I can have a chance to fix it for you! You can DM or follow me at Follow me on Instagram: @HistoryGuruTeachShare
How to get TeachShare credit to use on future purchases:
• Please go to your My Purchases page (you may need to login). Beside each purchase you'll see a Provide Feedback button. Simply click it and you will be taken to a page where you can give a quick rating and leave a short comment for the product. Each time you give feedback, TeachShare gives you feedback credits that you use to lower the cost of your future purchases.
Like this product?
• Click on the Pin it button and pin it to one of your boards!
Follow me on Instagram: @HistoryGuruTeachShare
Egypt Matching Vocabulary Game
By The Magical Avocado
Your students will master Ancient Egyptian vocabulary with this ready to print and cut matching game!
This resource includes:
o-----------------------------------------------------------------------o
**Vocabulary included** amulet, ankh, book, of the dead, bureaucrat, Canopic jars, caravans, cartouche, cataract, delta, demotic, dynasty, embalming, hieroglyphics, ideogram, monotheistic, mummification, obelisk, papyrus, pharaoh, phonogram, pictograms, polytheistic, pyramid, sarcophagus, scarab, shadoof, theocracy, vizier
o-----------------------------------------------------------------------o
Easy to use, this activity is not only great for gamifying your lessons, but is also a multimodal approach, utilizing auditory, visual, and kinesthetic skills!
Use this resource for:
World History Digital Escape room - Historical Women
By Frenchified
Make learning about important modern women around the world interesting with this no-prep digital escape game. The game includes access to a website where your students will hunt for the keys to unlock a set of locks. Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game. Very easy to use - just send your students to the website and let them work! Students can play individually or in teams.
Digital escape games are a fun way to start a unit, or to review at the end of a unit. They can also be used to learn about a cultural or historical event. This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks. This is a great activity for Women's History Month and International Women's Day!
This item includes:
Your students will enjoy learning without even realizing that they are learning! The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused!
Topics in this game include:
Prep is very easy - you just need to share the website URL with your students. You may want to test the site before you use it, just to make sure nothing is blocked by your district. As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones. With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.
Related Products
• Digital Escape - Historical American Women
• Digital Escape - Modern American Women
• Digital Escape - Modern Women
This item is also included in:
• Digital Escape Bundle - Women's History
Asia Geography, Celebrating the Change Roles of Women In Asia, Suffrage
By Geography & Math Made Easy
LESSON: CELEBRATING THE CHANGING ROLE OF ASIAN WOMEN
GRADE LEVEL: Mature 7-9th
TIME FRAME: THREE 60-MINUTE CLASS PERIODS
TYPE OF ACTIVITY: GROUP COOPERATION
NOTE: ADJUST MARGINS UNDER PAGE SETUP BEFORE PRINTING OR SCALE TO FIT TO AVOID GRAPHICS
FROM BEING CUT OFF.
OBJECTIVE:
o The learner will study and examine the ancient roles of women in Asia.
o The learner will study and examine modern day roles of women in Asia.
o The learner will translate the poem Fu Xuan Women.
o The learner will write a letter to a woman in Asia exploring and expressing his/her feelings regarding the roles and status of women within the country.
o The learner will predict the future roles of women in Asia.
MATERIALS:
o Fu Xuan Woman Poem by Arthur Waley.
o Notecards for two-minute assignment
o Questions for thought on Fu Xuan Women
o Copies of the poem Fu Suan Women
o Articles:
o Role of Women in China
o Role of Women in India
o Role of Women in Vietnam
o Role of Women in North & South Korea
o Role of Women in Japan
o Wrap-up reproducible
o Bell
o Sticky Notes
o Instructions to the Matchmaker game
o Wrap-up Activity reproducible
o China, India, Vietnam, North & South Korea, and Japan
PREPARATION:
o Laminate four copies each of the reading materials on China, India, North/South Korea, Japan and Vietnam. This may seem like a great deal of work, but it will save you preparation time in the coming years. The room will have been set up in ten centers, placing an article for each center. Since there are only five countries, you will have two centers per country.
o Place a stack of note cards at each table.
o One lunch bag per table.
o Bell to ring to signal to move to the next center
o Place sticky notes at each table.
o Make copies of the Wrap-Up Activity sheets for each country
INTRODUCTION:
Find out what each group knows about women in Asia before you begin this lesson. Divide them into teams of four and present the topic. Give each team a stack of sticky notes. Ask them to brainstorm and list as many ideas or questions as they can come up within five minutes.
Here’s the kicker—(More with purchase)
WARM-UP (GROUP READING ACTIVITY)
The room has been set up into 10 centers: 2 centers for each country being studied. The goal is for each student to visit all five countries, but not to visit all ten centers since some are duplicates. The centers will be timed giving students 10 minutes to complete the reading and
2-minute assignment.
Explain to students that they will be visiting six different countries: Japan, North Korea, South Korea, China, Vietnam and India to learn the roles of women (and men) in each country and how they have improved. (Note: North and South Korea have been combined into one learning center.)
They will be given 8 minutes to read their activity and 2 minutes to complete the center activity. Once eight minutes have passed, the instructor will notify the class by ringing a bell or using another sound. The remaining two minutes will be used to complete the 2-minute activity (see below).
THE 2-MINUITE ASSIGNMENTS:
(Included with purchase)
Once the warm-up reading center’s activity is complete, the instructor will pick up the bags and will dump them all into one bag and shake them up.
MATCH MAKER GAME:
Explain to students, matchmaking is a process of making a match of an unmarried man and woman by a matchmaker, which is a common way of choosing a spouse in ancient China and other Asian cultures. The traditional Chinese wedding is much involved with "matchmaker", or in other words, marriage introducer. In Zhou Dynasty several thousand years ago, the post of "official matchmaker" was set up for management of marriage, supervising and urging young people old enough to marry or widows and widowers to marry. Later, the meaning of "matchmaker" extended to all persons or events that act as a go-between of marriage between two families.
Today matchmaking is still seen as the proper way to marry by the older generation. You will find that parents will trade a person’s resume and will compare it to their child’s to determine if it is a good match. However, there has been given more freedom, from one generation to another, of individual choice to choose a partner.
Tell students they are going to play a game called “Matchmaker”.
(Game included with purchase)
ENRICHMENT ACTIVITY
Examine the Fu Xuan Woman Poem by Arthur Waley in how it relates to the role of women in Asia.
Have students work in groups of two to read and examine the poem Fu Xuan Woman. Provide each student with a Question for Thought Activity Sheet (Included). Give students 15 minutes to read and examine the poem, also attempting to answer the Questions for Thought.
Review the answers with the students:
1. What are some key words used to describe women of ancient China?
2. In lines 3-4, to what are boys compared?
3. What do lines 7 & 8 express about how girls are looked upon by families?
4. What does the Fu Xuan’s poem depict about the life and status of women in ancient China?
5. In what ways do the roles of women today differ from the images expressed in this poem?
CLOSURE / EVALUATION: (30 Minutes)
Provide each student with wrap-up activity sheet of a female from one of the countries studied. They are to write a letter to the female expressing his/her feelings and thoughts regarding the roles and status of women in that country, as well as celebrating how the roles and status of women within the country has improved. In addition, have each student express how he/she feels women’s roles will change in the future. Allow for follow-up discussion.
Teacher’s Guiding Questions:
1. What was life like for Asian women in the past?
2. What is life like for them today?
3. Do you think much has changed in the roles and statuses of women in Asia?
4. Based on what you know about women in Asia, what do you predict will be the future of these women?
5. What do you think needs to be done to improve the situations of women in Asia?
6. Many of these beliefs we discussed have been passed on from generation to generation as it has been
a cultural issue. Do you think those in the culture are willing to change and allow more rights for women?
7. Who would like to read their letter to the class? (Instructor: you may offer extra points for presentation)
................................................................................................................................
Permissions are given to the purchaser to made modifications to the game board using the Word document provided in the zip fie. No other modifications may be made to this document.
................................................................................................................................
Customer Tips:
When do I post new products? Throw sales? Be the first to know:
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................................................................................................................................
© Martha Boykin Products. All rights reserved. Purchase of this product grants the purchaser the right to reproduce pages for classroom use only. If you are not the original purchaser, please download the item from my store before making copies. Copying, editing, selling, redistributing, or posting any part of this product on the internet is strictly forbidden. Violations are subject to the penalties of the Digital Millennium Copyright Act.
................................................................................................................................
Disclaimer:
One purchase is for the use of one teacher. If additional teachers would like to use this product, please purchase additional licenses.
Julius Caesar Escape Room Activity
By Creative Primary Literacy
A Julius Caesar Escape Room activity. Ideal for fifth grade or sixth grade, the activity is perfect for group work, starting a new ancient history topic, team-building activities or for a fun, engaging and interactive lesson. The activity can be used in English class as it incorporates some ELA skills or in Social Studies.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
In Task 1 students will read an informational text about Julius Caesar and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will use the same informational text to complete a crossword puzzle. Within the puzzle there are several hidden letters which will need to be unscrambled on the completion of the puzzle to reveal the second word.
In Task 3 students will have to cut out 25 timeline task cards before putting them in order from the earliest date to the most recent. When they have finished their task they can glue them onto the answer key which will reveal their third word.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word.
Students can then complete their student answer key with the four words they revealed before checking with the teacher to see if they have escaped successfully.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Other similar or relevant resources:
⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚
For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Pancho Villa Reading Challenge Decode and Write
By ARIANA PEREZ
Pancho Villa Reading Challenge Decode and Write
Includes a Digital Challenge were students read, highlight and decode a secret message!
+ A Writing Prompt
+PDF reading
Maya Empire Activity Reading Comprehension Task Card Escape Room
By That One Cheerful Classroom
This Maya Empire activity will make learning fun with this engaging, hands-on task card escape room. This activity includes 16 task cards that are broken down into 4 levels or puzzle types, giving students a chance to practice nonfiction reading comprehension skills while actively decoding puzzles.
Lead your students to discover information about the Maya Empire by exploring it on their own before teaching or have them use it to review information. Students will answer questions that can be found directly in their reading passage, so there is no prior knowledge needed.
Here's what you'll get:
Students will revisit the nonfiction text multiple times, practicing reading comprehension and critical thinking skills as they rotate around the room decoding puzzles. They can work in pairs or individually in a race to complete the 16 questions. This friendly competition is sure to increase engagement!
Prep is quick and easy... NO LOCKS, FANCY ENVELOPES, or HIDING OF CLUES NEEDED! Just print the recording sheets and reading passage, cut and spread out the 16 task cards and decoder puzzles, and let students get to work!
___________________________________
Copyright © That One Cheerful Classroom.
Permission to copy for single classroom use only.
Please purchase additional licenses if you intend to share this product.
Ancient Mesopotamia Bingo- History Guru
By History Guru
Ancient Msopotamia Bingo
Product Description:
This Bingo game seeks to bring fun to reviewing key terms, people, and concepts of Ancient Mesopotamia.
Procedure:
Cut up the vocab/ term cards
Hand out the 19+ photocopies that you have made of the different cards.
Give students bingo chips of some sort
Shuffle and call off the vocab calling cards
Endless Fun!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Check out samples on my Instagram: @HistoryGuruTeachShare
Customer Tips:
Be the first to know about my new discounts, freebies and product launches:
• Look for the green star next to my store logo and click it to become a follower. Voila! You will now receive email updates about this store.
I value your feedback greatly as it helps me determine which products are most valuable for your classroom so I can create more for you. If you have any concerns or any of my resources are not what you expected, please contact me first before leaving feedback so I can have a chance to fix it for you! You can DM or follow me at Follow me on Instagram: @HistoryGuruTeachShare
How to get TeachShare credit to use on future purchases:
• Please go to your My Purchases page (you may need to login). Beside each purchase you'll see a Provide Feedback button. Simply click it and you will be taken to a page where you can give a quick rating and leave a short comment for the product. Each time you give feedback, TeachShare gives you feedback credits that you use to lower the cost of your future purchases.
Like this product?
• Click on the Pin it button and pin it to one of your boards!
Follow me on Instagram: @HistoryGuruTeachShare
Ancient Egypt Vocabulary Presentation and Word Wall Slides
By The Magical Avocado
Your students will master Ancient Egyptian vocabulary with this ready to present or print vocabulary slideshow!
This resource includes:
o-----------------------------------------------------------------------o
**Vocabulary included** amulet, ankh, book, of the dead, bureaucrat, Canopic jars, caravans, cartouche, cataract, delta, demotic, dynasty, embalming, hieroglyphics, ideogram, monotheistic, mummification, obelisk, papyrus, pharaoh, phonogram, pictograms, polytheistic, pyramid, sarcophagus, scarab, shadoof, theocracy, vizier
o-----------------------------------------------------------------------o
Easy to use, this activity is not only great for gamifying your lessons, but is also a multimodal approach, utilizing auditory, visual, and kinesthetic skills!
Use this resource for:
Russian Revolution Escape game for high school World History
By Frenchified
Make learning about the Russian Revolution interesting with this no-prep digital escape game. The game includes access to a website where your students will hunt for the keys to unlock a set of locks. Students will need to read the clues very carefully and watch a YouTube video, visit websites, and read texts to find the information they need to win the game. Very easy to use - just send your students to the website and let them work! Students can play individually or in teams.
Digital escape games are a fun way to start a unit, or to review at the end of a unit. They can also be used to learn about a cultural or historical event. This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.
This item includes:
Your students will enjoy learning without even realizing that they are learning! The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused!
Topics in this game include:
Prep is very easy - you just need to share the website URL with your students. You may want to test the site before you use it, just to make sure nothing is blocked by your district- if Google sites from an outside source are blocked, I can help you publish a private game from within your district (please contact me at least 24 hours before you plan to use the game so I can set it up for you).
As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones. With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.
Geography Back Scrabble Game Brain Break (Free Resource)
By Geography & Math Made Easy
Our brains get tired! Sometimes, they simply need a quick break!
This geography "Back Scribble Game" Brain Break may be just what you need.
➡ ➡ Follow our page here for more brain breaks and free resources. ⬅⬅
Brain breaks can be used as transitions, breaks in the middle of an activity, something to raise or lower the energy of the group, team-building activities, and more! It is helpful to use these before fatigue, boredom, distraction, and inattention set in!
Research has indicated that brain breaks can help improve self-efficiency in the learning process. They also improve short-term memory, self-awareness, and the learners' knowledge.
This can be used and modified for 5th grade through 12th grade depending on your students' learning ability.
____________________________________________________________________________________________
Disclaimer:
One purchase is good for one teacher. If additional teachers would like to use this, please purchase additional licenses.
Tutankhamun BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the young pharaoh of Ancient Egypt, Tutankhamun. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
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This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
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For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Tutankhamun and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
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