4th Grade Special Education Internet Activities

Mindful Breathing Activities for Children: Engaging and Effective

By Inspired By MlG

Does your child ever seem stressed, overwhelmed, or out of focus?

Help them discover the superpower of their breath with our exciting program designed just for kids!

We make mindfulness FUN! Through playful activities like Flower Breathing, Bee Breathing, and Race Car Breathing, your child will embark on a delightful adventure of relaxation and focus, all while sparking their imagination and curiosity.

Here's what makes our program unique:

  • Engaging Activities & Games: We transform mindful breathing into an interactive experience, turning playtime into a valuable learning opportunity.
  • Learning Through Play: Kids retain information best when they're having a blast! Our playful approach makes mindfulness fun and easy to understand.
  • Stress Management & Focus Enhancement: Equip your child with powerful tools to manage stress, improve focus, and boost their overall well-being.
  • A World of Exciting Exercises: Discover Flower Breathing, Bee Breathing, Cookie Breathing, Race Car Breathing, Airplane Breathing, and much more!

Unlock the magic of calmness today! Join our program and watch your child harness the power of their breath in the most captivating and playful way possible.

☺ Earn TeachShare credits for future purchases by providing feedback for paid products. (Feedback on free products is also greatly appreciated!)

☺ Follow me to receive notifications when new products are posted. You will also receive occasional messages alerting you to sales, promotions, and other exciting news.

☺ Don’t quite see what you are looking for? Leave me a note in the “Ask a Question” tab. I would be happy to create a product to meet the needs of you and your students.

⭐Questions? Send me an email at

Inspiredbymlg@outlook.com

$2.25

Counting money Australian coins and notes to $100 Online Slides activity

By TamiaDesigns

An online activity, good for any students who need practice working on recognising the value of and counting Australian money - both notes and coins. Students count the money on each slide and write the total. There are two Google Slides files included in the download, with amounts to add ranging from $5.45 to $50 in the first file, and $50.80 to $100 in the second file. Each file has 25 different amounts to tally.

There are other Google Slides activities in my store for counting Australian money, as well as Boom cards activities which have the added feature of allowing students to drag the images as they count the money as well as being self-checking.

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Copyright information:

Purchasing this product grants permission for use by ONE teacher in his or her own classroom. If your colleagues would like to use this deck, please direct them to my store to buy their own copy.

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$5.00

Summarizing Activities Digital and Printable for Distance Learning

By Rebekah Poe Teaching

Whether it's in person or online, your students will LOVE this coffee-themed summarizing activity and printables set. Using the SWBST visual prompt strategy, students will learn and practice summarizing a story (ANY story!) by stating the main character, what the character wanted, the problem, the solution, and the resolution. Ideas for differentiation are included to easily meet the needs of all of your students.

$2.00

SEL Vibe Check-in Self care Activity

By Inspired By MlG

Feeling overwhelmed? Stressed about exams? School life can be a rollercoaster! Vibe Check-In is your secret weapon to navigate it all.

This engaging activity is designed specifically for students to CRUSH their self-care goals! Through thought-provoking questions, you'll DEEP DIVE into your well-being and IDENTIFY what makes you tick.

Here's what Vibe Check-In has in store for you:

  • Unlock the Power of Self-Care: Learn about mental, physical, and emotional well-being and how they all work together.
  • Explore Awesome Self-Care Strategies: From mindfulness exercises to healthy habits, discover tools to boost your energy and focus. ‍♀️
  • Become a Self-Care Master: Gain a powerful understanding of how self-care impacts your overall health and happiness!

Vibe Check-In is your one-stop shop for self-reflection and prioritizing your needs. It's the key to a healthy, balanced student life that lets you THRIVE – not just survive!

☺ Earn TeachShare credits for future purchases by providing feedback for paid products. (Feedback on free products is also greatly appreciated!)

☺ Follow me to receive notifications when new products are posted. You will also receive occasional messages alerting you to sales, promotions, and other exciting news.

☺ Don’t quite see what you are looking for? Leave me a note in the “Ask a Question” tab. I would be happy to create a product to meet the needs of you and your students.

⭐Questions? Send me an email at

Inspiredbymlg@outlook.com

$2.50

Telling time Identify the hour and minute hands Boom cards with audio Set 2

By TamiaDesigns

Do your students have difficulty telling the time on an analog clock because they confuse the hands? If they don't know which hand is which, they will not be able to tell the time. In real life this is often harder than it is when students are looking at the typical, very simple, clock drawings in a textbook.

This self-grading activity starts by explaining, using photos of REAL clocks, how they can tell which hand is which. Students read the explanation or click on the audio button to have the text read to them by a real (not computer-generated) voice. Then students are presented with a series of photos and have to identify which is the hour, minute, or second hand. There are 30 different clocks included. If you assign the activity using the free FastPin, all 30 cards will be presented to the students. If you have a BoomCards membership, when you assign the deck, a random selection of 15 out of 30 cards will be presented, allowing you to assign the activity more than once and have students see different questions each time.

This is Set 2 of two activities. The first set spends longer explaining how to identify which hand is which and offers a few multiple choice questions at the end. This second activity can be used as a followup to the first activity, or as a standalone activity. In both these activities, they do NOT have to actually identify the time - I have other activities in my store for that.

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About Boom Learning

Boom cards can be assigned via many learning management systems, such as Google Classroom, Schoology, SeeSaw, Canvas, Moodle, Powerschool, Class Dojo, Microsoft Teams, and more.

This is an online, self-checking, activity. To use Boom Cards™, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning℠ account to use and assign Boom Cards. You will always be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is a free way for students to engage with Boom Cards decks.

If you are new to Boom Learning, you may be offered a free trial. Read here for details of the current offer: http://bit.ly/BoomTrial . When your trial ends, you can renew or move to a free account. You may upgrade, downgrade or cancel at any time. Free accounts use purchased Boom Cards with Fast Play pins. Additional assignment options (such as data tracking) are available with a premium account. For a 10% discount on a new membership, use this referral link: https://wow.boomlearning.com/redeemReferral/9CPk5PJAhN6nXmkHZ . (I get a small payment from Boom for memberships purchased through this link.)

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Copyright information:

Purchasing this product grants permission for use by one teacher in his or her own classroom. If your colleagues would like to use this activity, please direct to my store.

$4.00

Context Clues and Making Inferences Digital and Printable Distance Learning

By Rebekah Poe Teaching

Students can use the printable or digital version of these fun conTEXT clue cards to infer how the character is feeling based on the conversation displayed on the phone-shaped cards. Blank templates are included on the digital version for you to create your own. I have also included answer sheets with and without sentence stems so students can practice answering questions based on text evidence. Twenty slides total are included (11 in the printable file and 9 in the digital file which is embedded in the pdf).

$4.00

Social Emotional Learning Bundle: Google Slides and Printables

By Inspired By MlG

Empower your students to navigate the ever-changing landscape of emotions with our comprehensive Social-Emotional Learning Bundle!

This interactive, Google-compatible resource pack provides everything you need to equip your students with the tools for emotional mastery.

Here's what sets this bundle apart:

  • 3 Engaging Presentations: Dive deep into different emotions and situations with our interactive presentations. Students will gain valuable insights and discover effective strategies for managing their feelings.
  • Master the Art of Self-Regulation: Promote stress relief and emotional control with our library of deep breathing exercises.
  • Unlock Self-Discovery: Foster self-reflection and emotional intelligence with 19 captivating writing prompts.
  • Practice Makes Perfect: Solidify learning with 5 engaging worksheet activities that reinforce social-emotional skills.

This isn't just about managing emotions – it's about building a foundation for success!

By utilizing this bundle, your students will develop:

  • Resilience: Equip them to bounce back from challenges with confidence.
  • Empathy: Foster stronger connections with classmates through understanding others' feelings.
  • Emotional Intelligence: Cultivate the ability to understand and manage their own emotions effectively.

Invest in your students' social-emotional well-being today!

This comprehensive and effective resource empowers them to navigate life's emotional terrain with confidence and clarity.

pen_spark

Tips for Buyers

☺ Earn TeachShare credits for future purchases by providing feedback for paid products. (Feedback on free products is also greatly appreciated!)

☺ Follow me to receive notifications when new products are posted. You will also receive occasional messages alerting you to sales, promotions, and other exciting news.

☺ Don’t quite see what you are looking for? Leave me a note in the “Ask a Question” tab. I would be happy to create a product to meet the needs of you and your students.

⭐Questions? Send me an email at

Inspiredbymlg@outlook.com

$12.55
$11.32
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Paying in Australian coins and notes $10 to $100 online activity at Boom

By TamiaDesigns

An online activity, hosted at Boom Learning, good for any students who need practice working on recognising the value of and counting Australian money - both notes and coins. Students look at the amount due listed on the receipt, then count out the exact amount of money and drag it into the drop zone on the Jamboard. There are a total of 22 amounts for students to add up. All the totals in this activity are between $10 and $100.

I have another activity in my store where students have to count out amounts between $1 and $10. These are two in a series of activities in my store working with Australian money.

About Boom Learning

This is an online, self-checking, activity. To use Boom Cards™, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning℠ account to use and assign Boom Cards. You will always be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is a free way for students to engage with Boom Cards decks.

If you are new to Boom Learning, you may be offered a free trial. Read here for details of the current offer: http://bit.ly/BoomTrial . When your trial ends, you can renew or move to a free account. You may upgrade, downgrade or cancel at any time. Free accounts use purchased Boom Cards with Fast Play pins. Additional assignment options (such as data tracking) are available with a premium account. For a 10% discount on a new membership, use this referral link: https://wow.boomlearning.com/redeemReferral/9CPk5PJAhN6nXmkHZ . (I get a small payment from Boom for memberships purchased through this link.)

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Copyright information:

Purchasing this product grants permission for use by one teacher in his or her own classroom. Each purchase can only be redeemed once at BoomLearning.

$3.00

Counting money - count Australian coins An online Google Slides activity

By TamiaDesigns

An online activity, good for any students who need practice working on recognizing the value of and counting Australian coins. The totals to count range from $0.25 to $5.05. Students count the coins on each slide and type the total. There are two Slides files, with a total of 40 sets of coins to total.

This Google Slides version does not, unfortunately, allow students to drag and drop the money as they count it. If this is an important feature for your students, please check out the Boom Cards activities like this one in my store which not only have draggable coins and far more questions in one file, but also give students immediate feedback as to whether they have the correct answer or not.

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Copyright information:

Purchasing this product grants permission for use by ONE teacher in his or her own classroom. If your colleagues would like to use this deck, please direct them to my store to buy their own copy.

$3.25

Paying in Australian coins and notes to $10 Counting money Boom online activity

By TamiaDesigns

An interactive online activity, hosted at Boom™ Learning, good for any students who need practice working on recognising the value of and counting Australian money - both notes and coins. Students look at the amount due listed on the receipt, then count out the exact amount of money and drag it into the drop zone. There are a total of 20 amounts for students to add up, ranging from $1.20 to $9.80. Given the coins provided, there is only one way to reach the correct total on each card.

I have other activities in my store to practice working with Australian money, some as Boom Learning decks and others in Google Slides.

About Boom Learning

Boom cards can be assigned via many learning management systems, such as Google Classroom, Schoology, SeeSaw, Canvas, Moodle, Powerschool, Class Dojo, Microsoft Teams, and more.

This is an online, self-checking, activity. To use Boom Cards™, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning℠ account to use and assign Boom Cards. You will always be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is a free way for students to engage with Boom Cards decks.

If you are new to Boom Learning, you may be offered a free trial. Read here for details of the current offer: http://bit.ly/BoomTrial . When your trial ends, you can renew or move to a free account. You may upgrade, downgrade or cancel at any time. Free accounts use purchased Boom Cards with Fast Play pins. Additional assignment options (such as data tracking) are available with a premium account. For a 10% discount on a new membership, use this referral link: https://wow.boomlearning.com/redeemReferral/9CPk5PJAhN6nXmkHZ . (I get a small payment from Boom for memberships purchased through this link.)


Copyright information:

Purchasing this product grants permission for use by one teacher in his or her own classroom. Each purchase can only be redeemed once at BoomLearning.

$2.25

Telling time Identifying the hour hand Boom cards digital activity 2

By TamiaDesigns

Do your students have difficulty telling the time on an analog clock because they confuse the hands? If they don't know which hand is which, of course they will not be able to tell the time – and in real life this is often harder than it is when students are looking at the typical, very simple, clock drawings in a textbook. This interactive, self-checking, Boom Cards activity has students simply identify the HOUR hand on each clock they see, and determine which numbers it is between.

This is Set 2 of two activities. The first set starts with an introduction on how to identify the hour hand and includes audio of the directions that students can choose to listen to as they read. All of the clocks in set 2 have Roman numerals, or markers such as dots or lines, for the numbers. If your students are not ready for this, Set 1 only uses regular (Arabic) numerals. In both these activities, they do NOT have to actually identify the time - that's the next step (and I have other activities in my store for that!)

You can:

  • project this activity and use it for large group instruction
  • assign this activity to individual students
  • track individual student progress if you have a membership to Boom Learning

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About Boom Learning

Boom cards can be assigned via many learning management systems, such as Google Classroom, Schoology, SeeSaw, Canvas, Moodle, Powerschool, Class Dojo, Microsoft Teams, and more.

This is an online, self-checking, activity. To use Boom Cards™, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning℠ account to use and assign Boom Cards. You will always be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is a free way for students to engage with Boom Cards decks.

If you are new to Boom Learning, you may be offered a free trial. Read here for details of the current offer: http://bit.ly/BoomTrial . When your trial ends, you can renew or move to a free account. You may upgrade, downgrade or cancel at any time. Free accounts use purchased Boom Cards with Fast Play pins. Additional assignment options (such as data tracking) are available with a premium account. For a 10% discount on a new membership, use this referral link: https://wow.boomlearning.com/redeemReferral/9CPk5PJAhN6nXmkHZ . (I get a small payment from Boom for memberships purchased through this link.)

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Copyright information:

Purchasing this product grants permission for use by one teacher in his or her own classroom. If your colleagues would like to use this activity, please direct to my store.

$1.20

Making change with Australian dollars Counting to 10 cents Boom cards

By TamiaDesigns

Two no-prep self-correcting digital activities hosted at BoomLearning, good for any students who need practice working on the practical skills of adding up the value of notes and coins, and subtracting numbers to calculate the amount of change due. Great for in-class center activities, or extra review. Students see a receipt with an amount due, and colourful images of Australian notes and coins to show what they have paid. They have to calculate how much change they should expect, and drag the appropriate coins to the answer box. There are two files provided with a total of 50 amounts for students to figure out. Students can move the images around on the board as they count the coins and notes. The amount of change needed varies from 10 cents to 90 cents in the first file, and from $1.10 to $10.30 in the second file.

Play on interactive whiteboards, computers, and tablets. No printing! No cutting! No laminating! No losing coins!

About Boom Learning

Boom cards can be assigned via many learning management systems, such as Google Classroom, Schoology, SeeSaw, Canvas, Moodle, Powerschool, Class Dojo, Microsoft Teams, and more.

This is an online, self-checking, activity. To use Boom Cards™, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning℠ account to use and assign Boom Cards. You will always be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is a free way for students to engage with Boom Cards decks.

If you are new to Boom Learning, you may be offered a free trial. Read here for details of the current offer: http://bit.ly/BoomTrial . When your trial ends, you can renew or move to a free account. You may upgrade, downgrade or cancel at any time. Free accounts use purchased Boom Cards with Fast Play pins. Additional assignment options (such as data tracking) are available with a premium account. For a 10% discount on a new membership, use this referral link: https://wow.boomlearning.com/redeemReferral/9CPk5PJAhN6nXmkHZ . (I get a small payment from Boom for memberships purchased through this link.)

****************************************************************************************

Copyright information:

Purchasing this product grants permission for use by ONE teacher in his or her own classroom. If your colleagues would like to use this deck, please direct them to my store to buy their own copy.

$6.00