11th Grade Computer Science & Technology Projects

Bundle: Year Long Programming in Java Course

By Howlin' Husky Math Games

Hello and welcome!

Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!

I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.

This bundle is HUGE! It has more than you can cover in one year in a programming course. It starts with the very basic "Hello World" program, goes through loops and logic, to classes with an optional lesson on arrays. This first semester is equivalent to a college level programming course.

The course then takes a fun turn into using the JSwing package and forms in Java.

To top off the course, it ends with game creation. It teaches students how to use Listeners, Timers, and create their own Sprites. This is an out of the box experience that students will love.

All lessons will come with the following:

a pdf slideshow - Can be teacher or student driven!

an assignment - differentiated with three different levels!

a pacing guide with hints for teaching the section and common student
errors

an answer key in pdf form - For a quick check

an answer key in .java form - Runnable out of the box.

You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. This will last about a mark period and can be extended easily!

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!

Welcome to the world of programming! It's going to be a blast!

How to earn TeachShare credits for future purchases:

  1. Log in to your account
  2. Navigate to your "My Purchases" page
  3. Locate the "Provide Feedback" button next to each purchase
  4. Click the button and rate the product, leaving a short comment
  5. TeachShare will reward you with credit for every feedback provided, which can be used towards future purchases.
$100.00
$90.00
ViewCollection

Creating an Animated Gif in Adobe Photoshop | Distance Learning

By Innovations in Technology

Creating an Animated Gif in Adobe Photoshop is a project for students with basic knowledge of some of the common Adobe Photoshop commands. The project includes step-by-step instructions to guide students through the project of turning photos or clip art into an animated Gif. A sample project is provided for reference in both .psd (Photoshop format) and as a finished .gif.

This is a fun activity that shows students some additional features in Adobe Photoshop while improving their skills with basic commands. Created for an 8th grade Information Technology class, this project would be suitable for students in grades 6-12.

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Files Included with this Lesson

• Teacher Notes and Resources

• Adobe Photoshop Quick Start Tutorial & Instructions

• Adobe Photoshop Animated Gif Project Expectations & Rubric

• Sample Project (Photoshop files and finished Gif included)

Related Products
⭐ Adobe Photoshop "i Am" Silhouette
⭐ Basic Photo Editing in Adobe Photoshop
⭐ Introduction to Adobe Photoshop (Basics)

Remember to leave feedback for credits on future purchases!

**************************************************************************

Connect with us for free technology tips, resources and curriculum:

Follow our blog

Follow us on Facebook

$5.00

Engineering Design Process and ADA Project | CAD | Doorway Dilemma

By Reece's Tech Shop by Scott Reece

Do you want to raise awareness for those in wheelchairs? How do you do that in an engineering class? You find instances where ADA is not being followed and you have your students design a new entry way in CAD! That's what this lesson is all about!! Students are made aware of a local building that does not meet ADA requirements and the owner is being sued. Your students work for an engineering firm. They must, first, research the law. Then they design a new entry way that meets ADA requirements.

This lesson includes:
Student Handout
Graphic Organizer
PowerPoint presentation
Google SketchUp rendering of the building front

Submit your feedback to earn TeachShare credit!
Did you know that if you go to your “My Purchases” page, there is a “Provide Feedback” link? Click it to be taken to a page where you can give a quick rating and leave a short comment for the product. Every time you give feedback, TeachShare gives you credit that you may use to lower the cost of future purchases!

Click HERE to subscribe to Reece’s Tech Shop!

Click HERE to subscribe to my YouTube Channel for video Tech Tips.

$4.00

Bundle: Programming in Java Course- Intro to Java to Looping

By Howlin' Husky Math Games

Hello and welcome!

Starting a new school year teaching programming? Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!

I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.

This bundle covers from "your first Java program" to looping. This is a HEFTY marking period (About 3 months) worth of materials. Inside this bundle you'll find:

Topics:

Programming in Java 0: Introduction to Java

Programming in Java 1: Variables and Types

Programming in Java 2: The Scanner Class

Programming in Java 3: The Random and Math Classes

Programming in Java 4: The String and DecimalFormat Classes

Programming in Java 5: Drawing Shapes

Programming in Java 6: If Statements

Programming in Java 7: Looping Statements

All lessons will come with the following:

a pdf slideshow - Can be teacher or student driven!

an assignment - differentiated with three different levels! - Almost 100 total

exercises!

a pacing guide with hints for teaching the section and common student
errors

an answer key in pdf form - For a quick check

an answer key in .java form - Runnable out of the box.

This bundle is packed with activities. You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. The bundle covers up to Unit 3 on the AP Computer Science A exam; a perfect addition!

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!

Welcome to the world of programming! It's going to be a blast!

How to earn TeachShare credits for future purchases:

  1. Log in to your account
  2. Navigate to your "My Purchases" page
  3. Locate the "Provide Feedback" button next to each purchase
  4. Click the button and rate the product, leaving a short comment
  5. TeachShare will reward you with credit for every feedback provided, which can be used towards future purchases.
$35.00
$31.50
ViewCollection

Basic Photo Editing in Adobe Photoshop | Distance Learning

By Innovations in Technology

Basic Photo Editing in Adobe Photoshop gives students a short lesson to learn the basic skills needed for photo editing: red eye correction, combining pictures and changing backgrounds, re-sizing, cropping, and removing imperfections. The lesson provides step-by-step instructions and also includes links to tutorials students can use as they need to complete the lesson.

This was created for an 8th grade Information Technology class, but is appropriate for upper elementary through high school as a starting point with editing in Adobe Photoshop.

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Files Included with this Lesson

• Teacher Notes and Resources

• Adobe Photoshop Quick Start Instructions

• Basic Adobe Photoshop Editing Project Expectations & Rubric

• Sample Project (PowerPoint)

Related Products
⭐ Adobe Photoshop "i Am" Silhouette
⭐ Creating an Animated Gif in Adobe Photoshop
⭐ Introduction to Adobe Photoshop (Basics)

Remember to leave feedback for credits on future purchases!

**************************************************************************

Connect with us for free technology tips, resources and curriculum:

Follow our blog

Follow us on Facebook

$4.00

Bundle: Programming in Java Course- Intro to Java to Arrays

By Howlin' Husky Math Games

Hello and welcome!

Starting a new school year teaching programming? Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!

I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.

This bundle covers from "your first Java program" to arrays. This is a HEFTY semester (About 6 months) worth of materials. Inside this bundle you'll find:

Topics:

Programming in Java 0: Introduction to Java

Programming in Java 1: Variables and Types

Programming in Java 2: The Scanner Class

Programming in Java 3: The Random and Math Classes

Programming in Java 4: The String and DecimalFormat Classes

Programming in Java 5: Drawing Shapes

Programming in Java 6: If Statements

Programming in Java 7: Looping Statements

Programming in Java 8: Creating Classes Objects Methods and Drivers

Programming in Java 9: Creating Classes- Constructors, Parameters, and
return Statements

Programming in Java 10: Creating Classes- Advanced Techniques

Programming in Java op1: Introduction to Arrays

All lessons will come with the following:

a pdf slideshow - Can be teacher or student driven!

an assignment - differentiated with three different levels! - Almost 100 total

exercises!

a pacing guide with hints for teaching the section and common student
errors

an answer key in pdf form - For a quick check

an answer key in .java form - Runnable out of the box.

This bundle is packed with activities. You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. The bundle covers up to about Unit 6 on the AP Computer Science A exam; a perfect addition!

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!

Welcome to the world of programming! It's going to be a blast!

How to earn TeachShare credits for future purchases:

  1. Log in to your account
  2. Navigate to your "My Purchases" page
  3. Locate the "Provide Feedback" button next to each purchase
  4. Click the button and rate the product, leaving a short comment
  5. TeachShare will reward you with credit for every feedback provided, which can be used towards future purchases.
$55.00
$49.50
ViewCollection

Conditional Logic -if Statements: Programming in Java Course Lesson 6

By Howlin' Husky Math Games

Hello and welcome!

Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!

I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.

This is part 6 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.

Topics:

Programming in Java 6: Conditional Logic- if Statements

How to make and use an if

the else statements

the else if statement

nested if and compound logic

pseudocode and logic errors

All lessons will come with the following:

a pdf slideshow

a pacing guide with hints for teaching the section and common student
errors

an assignment, differentiated with three different levels!

an answer key in pdf form

an answer key in .java form

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Welcome to the world of programming! It's going to be a blast!

Interested in more computer science content?? Check this out!

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Looping-11442643

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Arrays-11580049

https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530

https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432

Interested in more games?? Check it!

https://www.TeachShare.com/Product/DEMO-Math-Tac-Toe-Add-and-Subtract-Within-100-Multiply-and-Divide-Within-144-11161362

https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762

Interested in forms to make life easier!? Got it!

https://www.TeachShare.com/Product/MTSS-DI-RTI-Cooperative-Learning-Tiered-Groups-Based-on-Assessment-11097984

$5.00

How'd You Make That!? Programming in Java Lab: Pong!

By Howlin' Husky Math Games

Looking for a fun and engaging way to teach Java programming? Look no further than "How'd You Make That!? Java Programming Labs: Pong! Designed with increasing levels of difficulty, this lab helps students develop their coding skills step-by-step. Students will create the classic game of Pong!

In Bounce Beginner, students will use the code provided to create the game. Much of the background coding has been done for them so they will be concentrating on creating and using objects and designing the game. To complete this level students need to understand how to use methods and create objects. If you are following my year long curriculum, students should be about to Java 7: Looping Statements.

find it here: https://www.TeachShare.com/Product/Conditional-Logic-Looping-Statements-Programming-in-Java-Course-Lesson-7-11442572?st=6c6d80137b7b90c3f710822ac0fb1d65

At the Paddle Pupil level, students will fill in some provided classes and create their own versions. Some of the lowest level code has been done for them, but they will write most of the game with a skeleton. To complete this level students need to understand anything from the Bounce Beginner level in addition to how to create objects and pass parameters. If you are following my year long curriculum, students should be about to Java 10: Advanced Techniques

find it here: https://www.TeachShare.com/Product/Programming-in-Java-10-Creating-Classes-Advanced-Techniques-11554313?st=169afb79277cd7361882e187f3762588

At the Court Champion level, students will create the game from scratch. This requires them to understand Timers, collision, and how use graphics. Students will be given general direction, but creating the game will mostly be up to them. To complete this level students need to understand anything from the Paddle Pupil level in addition to Timers, collision, and basic use of the extends keyword. If you are following my year long curriculum, students should be about to Java 18: Collision Detection

find it here: https://www.TeachShare.com/Product/Programming-in-Java-18-Collision-Detection-12050305?st=fdb66e1be81e92fbf4d0b050bba21a23

This lab is fully equipped with an answer key, a basic lab manual for teachers, and a student guide that walks students through each level. Perfect for high school computer science classes or AP Computer Science A, this resource is ideal for both in-class instruction and independent learning.

Whether you’re teaching Java basics, game development, or want to reinforce key concepts like classes, objects, and inheritance, this lab offers everything you need for an engaging and productive lesson.

$5.00

Drawing Shapes: Programming in Java Course Lesson 5

By Howlin' Husky Math Games

Hello and welcome!

Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!

I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.

This is part 5 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.

Topics:

Programming in Java 5: Drawing Shapes

Drawing Skeleton- JFrame and JPanel

Graphics class

How to draw shapes and change colors

Making custom colors

Screen Coordinate System

All lessons will come with the following:

a pdf slideshow

a pacing guide with hints for teaching the section and common student
errors

an assignment, differentiated with three different levels!

an answer key in pdf form

an answer key in .java form

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Welcome to the world of programming! It's going to be a blast!

Interested in more computer science content?? Check this out!

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Looping-11442643

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Arrays-11580049

https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530

https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432

Interested in more games?? Check it!

https://www.TeachShare.com/Product/DEMO-Math-Tac-Toe-Add-and-Subtract-Within-100-Multiply-and-Divide-Within-144-11161362

https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762

Interested in forms to make life easier!? Got it!

https://www.TeachShare.com/Product/MTSS-DI-RTI-Cooperative-Learning-Tiered-Groups-Based-on-Assessment-11097984

$5.00

Particle Engine Using ArrayLists in Java

By Howlin' Husky Math Games

A particle engine is a group of dots that work together to display an effect on the screen. This lab features effects for rain, fireworks, bubbles, and falling sand.

Particle Engine Using ArrayLists in Java is designed to be an extension lab for ArrayLists (Unit 7) in AP Computer Science. This lab can be used for this purpose or it can be used for an activity for after the AP exam.

- Use ArrayList to create a particle engine that can make the following effects:

Rainfall

Fireworks

Bubbles

Sand Falling (and piling up)

- Full student manual allows activity to be student or teacher run.

- Fully coded answer key provided.

- Skeleton code can be given to students to make coding the environment easier.

If you need help with anything I have provided please feel free to contact me! I'd be happy to help!!

$5.00