U.S. History Internet Activities

History of the Civil War - WebQuest & Timeline Project

By Innovations in Technology

This unit connects learning with technology to Social Studies. This is perfect for technology class or for use in a Social Studies or History classroom that wants to incorporate technology with a lesson. No download is required to use either Adobe Express (www.adobe.com/express) or Canva (www.canva.com) - both free products, making it easy for teachers who are not able to download software on classroom computers to still give their students a choice in learning. Alternatively, this lesson can be completed using MS Word/PowerPoint or Google Docs/Slides if the teacher prefers.

To begin the lesson, students complete a webquest to learn about the Civil War. Student handouts in both print and digital formats are included, along with an answer key for easy grading. Additionally, a wordsearch puzzle with answer key is included, perfect for early finishers or to include with the lesson.

Next, students are provided with a quick tutorial for both Canva and Adobe Express, as well as links to other resources to help them with their project. The tutorials are intended to help students get started with the program and then use the resources within the program to refine their creations. Students create a timeline about the history of the civil war after conducting research. They use that information along with graphics, pictures and backgrounds from the Internet and also supplied in Adobe Express or Canva to create a finished presentation that explains the timeline of events during the Civil War and add their own opinions and insights to the project.

This is an excellent creative project to add to a unit on the Civil War or other social studies lessons on the growth and development of the United States. The project was created for grades 6-8 but could easily be used with upper elementary or high school students.

Materials Required

· Access to computers for each student (or pair of students)

· Internet access

Project Duration (approximate)

· Introduction to the Lesson: Review expectations, overview of the program .5-1 (50 minute class period)

· WebQuest – 1 (50 minute) class period

· Word Search Puzzle – approximately 15-20 minutes

· Student research and timeline creation: 3-5 (50 minute) class periods

· Presentations to the class of each project (optional): Time will vary depending on class size and time allotted for discussion of each presentation.

Files Included with this Lesson

· Teacher & Student Notes and Resources

· WebQuest with Answer Key (digital and print versions)

· Word Search Puzzle with Answer Key

· Student Timeline Project Expectations and Grading Rubric

· Getting Started Tutorial for Adobe Express

· Getting Started Tutorial for Canva

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$3.00

Fun Facts about Independence Day - July 4 - WebQuest & Word Search Puzzle

By Innovations in Technology

Lesson Overview

In this lesson, students learn fun facts about Independence Day (July 4) as they complete a WebQuest (Internet Scavenger Hunt) to answer questions about the topic. A complete answer key is provided for easy grading, along with resources for both teachers and students. Two versions of the WebQuest are included to let teachers print the questions or to provide them digitally as an interactive page in an editable Microsoft PowerPoint file.  Also included is a word search puzzle with answer key, perfect as a part of the lesson, or as an extension activity for early finishers.

This lesson was designed for middle school (grades 6-8) but could be used in upper elementary as well.

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Materials Required:

  • Computers with Internet access for each student (or pair of students)
  • Software such as Microsoft Word or Google Docs

Files included:

  • Teacher & Student Resources
  • WebQuest questions for students - print and digital versions (editable)
  • WebQuest Answer Key (non-editable, .pdf)
  • Word Search Puzzle with Answer Key

Approximate Lesson Duration:

  • 1 – 1.5 (50 minute) class periods

Remember to leave feedback for credits on future purchases!

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US History Cold War - Vietnam War Low IQ recruitment digital google worksheet

By Yugen Learning

Delve deep into the controversial decisions during the Vietnam War? Introducing our no prep for you or emergency sub comprehensive interactive Google Docs product on the "Low IQ Recruitment during the Vietnam War" for your Cold War Era U.S. history program. Use it online or print it our for those without digital access.

Key Features:

1. Vocabulary Boost: A tailored list of relevant terms, along with their definitions and example sentences. Boost comprehension and encourage active engagement!

2. In-depth Overview: Understand the contentious Project 100,000 and its implications. A well-researched piece offering a concise yet thorough insight into the program's history, its intentions, and its outcomes.

3.Reading Summary: Perfect for a quick review or to aid revision. Condenses the main points, making it easy to recall key details.

4. Varied Question Types: Multiple Choice, Short Answer, and Open-Ended questions included. Enhance cognitive skills and cater to different learner profiles.

5. Critical Thinking Catalyst: The open-ended questions are designed to spark meaningful discussion and deep reflection. Empower students to form their own perspectives!

Benefits:

  • Saves you time on lesson planning.
  • Promotes engaging discussions.
  • Ensures comprehensive understanding with varied assessment methods.
  • Customizable: Easily adapt to your teaching style or to your students' needs!

Use Case: Perfect for high school and college-level history classes, debate teams, or anyone eager to explore the lesser-known facets of the Vietnam War.

Why This Product?

The Vietnam War was not just a series of battles; it was a collection of decisions, policies, and controversies. With this product, students don't just learn; they question, they ponder, and they understand. Equip them with knowledge, and challenge them with perspectives!

Grab your copy now, and give your students an unparalleled learning experience!

Common Core Outcomes:

For Grades 6-8:

  • Reading Standards for Literacy in History/Social Studies 6-8: RH.6-8.1, RH.6-8.2, RH.6-8.4, RH.6-8.5, RH.6-8.7, RH.6-8.10

For Grades 9-12:

  • Reading Standards for Literacy in History/Social Studies 9-10 & 11-12: RH.9-10.1, RH.9-10.2, RH.11-12.1, RH.11-12.2, RH.9-10.4, RH.11-12.4, RH.9-10.7, RH.11-12.8, RH.9-10.10, RH.11-12.10

Please provide feedback as this is my first Digital product

Enjoy this resource! Don't forget to follow my store for more awesome products and rate this product for your TeachShare credits :)

People that have purchased this resource have also purchased -

US History Cold War | The Cold War overview Jigsaw Activity

US History Cold War | Vietnam War Low IQ recruitment digital google worksheet

US History Cold War | Significant Events of the Cold War gallery walk

US History Cold War | Significant Cold War Leaders gallery walk

✅ ➡ USA History

✅ ➡ USA History Unit One

✅ ➡ USA History Unit Two

✅ ➡ USA History Unit Three

✅ ➡ USA History Unit Four

✅ ➡ USA History Unit Five

✅ ➡ v ☭️ Cold War

✅ ➡ American Revolution

✅ ➡ ⚔ US Civil War

✅ ➡ ✈ World War Two

✊ USA Civil Rights

☥ Ancient History

and

Subscribe to my Teaching Newsletter

$3.00

US History Cold War - Vietnam War Low IQ recruitment digital google worksheet

By Yugen Learning

Delve deep into the controversial decisions during the Vietnam War? Introducing our no prep for you or emergency sub comprehensive interactive Google Docs product on the "Low IQ Recruitment during the Vietnam War" for your Cold War Era U.S. history program. Use it online or print it our for those without digital access.

Key Features:

1. Vocabulary Boost: A tailored list of relevant terms, along with their definitions and example sentences. Boost comprehension and encourage active engagement!

2. In-depth Overview: Understand the contentious Project 100,000 and its implications. A well-researched piece offering a concise yet thorough insight into the program's history, its intentions, and its outcomes.

3.Reading Summary: Perfect for a quick review or to aid revision. Condenses the main points, making it easy to recall key details.

4. Varied Question Types: Multiple Choice, Short Answer, and Open-Ended questions included. Enhance cognitive skills and cater to different learner profiles.

5. Critical Thinking Catalyst: The open-ended questions are designed to spark meaningful discussion and deep reflection. Empower students to form their own perspectives!

Benefits:

  • Saves you time on lesson planning.
  • Promotes engaging discussions.
  • Ensures comprehensive understanding with varied assessment methods.
  • Customizable: Easily adapt to your teaching style or to your students' needs!

Use Case: Perfect for high school and college-level history classes, debate teams, or anyone eager to explore the lesser-known facets of the Vietnam War.

Why This Product?

The Vietnam War was not just a series of battles; it was a collection of decisions, policies, and controversies. With this product, students don't just learn; they question, they ponder, and they understand. Equip them with knowledge, and challenge them with perspectives!

Grab your copy now, and give your students an unparalleled learning experience!

Common Core Outcomes:

For Grades 6-8:

  • Reading Standards for Literacy in History/Social Studies 6-8: RH.6-8.1, RH.6-8.2, RH.6-8.4, RH.6-8.5, RH.6-8.7, RH.6-8.10

For Grades 9-12:

  • Reading Standards for Literacy in History/Social Studies 9-10 & 11-12: RH.9-10.1, RH.9-10.2, RH.11-12.1, RH.11-12.2, RH.9-10.4, RH.11-12.4, RH.9-10.7, RH.11-12.8, RH.9-10.10, RH.11-12.10

Please provide feedback as this is my first Digital product

Enjoy this resource! Don't forget to follow my store for more awesome products and rate this product for your TeachShare credits :)

People that have purchased this resource have also purchased -

US History Cold War | The Cold War overview Jigsaw Activity

US History Cold War | Vietnam War Low IQ recruitment digital google worksheet

US History Cold War | Significant Events of the Cold War gallery walk

US History Cold War | Significant Cold War Leaders gallery walk

✅ ➡ USA History

✅ ➡ USA History Unit One

✅ ➡ USA History Unit Two

✅ ➡ USA History Unit Three

✅ ➡ USA History Unit Four

✅ ➡ USA History Unit Five

✅ ➡ v ☭️ Cold War

✅ ➡ American Revolution

✅ ➡ ⚔ US Civil War

✅ ➡ ✈ World War Two

✊ USA Civil Rights

☥ Ancient History

and

Subscribe to my Teaching Newsletter

$3.00

World War 1 Digital Escape Room

By Frenchified

Make learning about World War 1 interesting with this no-prep digital escape game.  The game includes access to a website where your students will hunt for the keys to unlock a set of locks.  Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game.  Very easy to use - just send your students to the website and let them work!  Students can play individually or in teams. 

Your great-grandfather has left you a medal from his time during the great war but you can't open the box it is in without figuring out the codes to several locks. Learn about World War 1 and open the locks to obtain the medal in this World War 1 digital escape game. This is a challenging activity that students will need to work together and think critically in order to complete.

Digital escape games are a fun way to start a unit, or to review at the end of a unit.  They can also be used to learn about a cultural or historical event.  This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.  

This item includes:

  • Access to a website where your students can play the game
  • Complete teacher's guide to playing the game
  • Answer key so you can help students if they get stuck!

Your students will enjoy learning without even realizing that they are learning!  The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles  without being 100% focused! 

Topics in this game include:

  • submarines
  • trench warfare
  • the assassination of Franz Ferdinand
  • the Armistice
  • the Treaty of Versailles

Prep is very easy - you just need to share the website URL with your students.  You may want to test the site before you use it, just to make sure nothing is blocked by your district.  As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones.  With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.

Note: If you're not sure if this item will work on your school's computer system, please visit https://sites.google.com/view/joyeuxnoel to try out a free breakout.

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Black history month digital escape room - High School US History

By Frenchified

Make learning about Black History month  interesting with this no-prep digital escape game.  The game includes access to a website where your students will hunt for the keys to unlock a set of locks.  Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game.  Very easy to use - just send your students to the website and let them work!  Students can play individually or in teams. 

The local museum is hosting an exhibit, but the prize item is locked up tight in a box! Without the codes to unlock it, the museum can't put it on display. Help them out by finding the 5 codes that will unlock the box and save the day in this Black history month digital escape game.

Digital escape games are a fun way to start a unit, or to review at the end of a unit.  They can also be used to learn about a cultural or historical event.  This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.  

This item includes:

  • Access to a website where your students can play the game
  • Complete teacher's guide to playing the game
  • Answer key so you can help students if they get stuck!

Your students will enjoy learning without even realizing that they are learning!  The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused! 

Topics in this game include:

  • Martin Luther King, Jr.
  • Shirley Chisholm
  • Guion S. Bluford, Jr.
  • Ruby Bridges
  • Barack Obama

Prep is very easy - you just need to share the website URL with your students.  You may want to test the site before you use it, just to make sure nothing is blocked by your district.  As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones.  With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.

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US Constitution - Digital Escape Game

By Frenchified

Make learning about the US Constitution interesting with this no-prep digital escape game.  The game includes access to a website where your students will hunt for the keys to unlock a set of locks.  Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game.  Very easy to use - just send your students to the website and let them work!  Students can play individually or in teams.

Digital escape games are a fun way to start a unit, or to review at the end of a unit.  They can also be used to learn about a cultural or historical event.  This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.  

This item includes:

  • Access to a website where your students can play the game
  • Complete teacher's guide to playing the game
  • Answer key so you can help students if they get stuck!

Your students will enjoy learning without even realizing that they are learning!  The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles  without being 100% focused!

The included topics are:

  • The first continental congress
  • The Federalist papers
  • The ⅗ compromise
  • The Bill of Rights
  • Ratification

Prep is very easy - you just need to share the website URL with your students.  You may want to test the site before you use it, just to make sure nothing is blocked by your district.  As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones.  With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.

You may also like:

The Renaissance

The Great Depression

The Cold War

The Vietnam War

The US Civil War

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Pearl Harbor high school US History Digital Escape Game

By Frenchified

Are you looking for a new way to make the events associated with the attack on Pearl Harbor more interesting for your students? Look no further! With this no-prep digital escape game, your students can dive into a world of adventure as they uncover the truth about Pearl Harbor.

The game includes access to a website where students need to locate the keys that will unlock a set of locks. Here's where the real fun begins — each key has its own unique code, so they'll need to pay close attention and watch videos, visit websites, and read texts in order to find the information needed to win.

This game is easy to use – just send your students off on their adventure and let them do the rest. They can play either individually or in teams. In addition, this digital escape game is highly adaptable; it can be played anytime, anywhere - even at home!

Introduce some excitement into your virtual lessons and encourage your students’ critical thinking skills while still having fun with this outstanding Pearl Harbor digital escape game.

It's 1942. The Japanese have attacked Pearl Harbor. They plan to attack again, but you can stop them! You've got the code-breaking information, but in order to get to it you'll have to figure out the combinations to unlock the box where the decryption information is locked. Learn and review the important events surrounding the attack in this Pearl Harbor digital escape game.

Digital escape games are a fun way to start a unit, or to review at the end of a unit.  They can also be used to learn about a cultural or historical event.  This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.  

This item includes:

  • Access to a website where your students can play the game
  • Complete teacher's guide to playing the game
  • Answer key so you can help students if they get stuck!

Your students will enjoy learning without even realizing that they are learning!  The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused! 

Topics in this game include:

  • The attack on Pearl Harbor
  • Roosevelt's address to Congress
  • Congress votes
  • American retaliation - the Doolittle Raid
  • The 442nd Infantry

Prep is very easy - you just need to share the website URL with your students.  You may want to test the site before you use it, just to make sure nothing is blocked by your district.  As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones.  With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.

$4.25

US History The Great Depression Digital Escape Game

By Frenchified

Make learning about the Great Depression interesting with this no-prep digital escape game.  The game includes access to a website where your students will hunt for the keys to unlock a set of locks.  Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game.  Very easy to use - just send your students to the website and let them work!  Students can play individually or in teams. 

You are a time traveler from the year 2683. You've come back to visit the United States, which has plunged into a great depression. You know how to fix the depression, but you don't want the information to fall into the wrong hands. It's been locked in a special box with several locks that must be opened by following the clues to open the locks. Students will enjoy learning about the Great Depression in this Great Depression digital escape game. This is a challenging activity that students will need to work together and think critically in order to complete.

Digital escape games are a fun way to start a unit, or to review at the end of a unit.  They can also be used to learn about a cultural or historical event.  This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.  

This item includes:

  • Access to a website where your students can play the game
  • Complete teacher's guide to playing the game
  • Answer key so you can help students if they get stuck!

Your students will enjoy learning without even realizing that they are learning!  The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles  without being 100% focused! 

Topics in this game include:

  • the stock market crash
  • the dust bowl
  • the New Deal
  • the TVA
  • Hoovervilles

Prep is very easy - you just need to share the website URL with your students.  You may want to test the site before you use it, just to make sure nothing is blocked by your district.  As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones.  With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.

Looking for more breakouts?

The Renaissance

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Vietnam War - Digital Escape Room

By Frenchified

Make learning about the Vietnam war interesting with this no-prep digital escape game.  This game includes access to a website where your students will hunt for the keys to unlock a set of locks.  Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game.  Very easy to use - just send your students to the website and let them work!  Students can play individually or in teams.

Digital escape games are a fun way to start a unit, or to review at the end of a unit.  They can also be used to learn about a cultural or historical event.  This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.  

This item includes:

  • Access to a website where your students can play the game
  • Complete teacher's guide to playing the game
  • Answer key so you can help students if they get stuck!

Your students will enjoy learning without even realizing that they are learning!  The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles  without being 100% focused!

The included topics are:

  • The Tet Offensive
  • The Gulf of Tonkin incident
  • Ho Chi Minh
  • Protests at home
  • The fall of Saigon
  • Land mines

Prep is very easy - you just need to share the website URL with your students.  You may want to test the site before you use it, just to make sure nothing is blocked by your district.  As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones.  With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.

You may also like:

The Renaissance

The Great Depression

The Cold War

The US Civil War

The American Revolution

The US Constitution

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High School US history - early 21st century Digital Escape game

By Frenchified

Make learning about US history between the years of 2000-2016 interesting with this no-prep digital escape game.  The game includes access to a website where your students will hunt for the keys to unlock a set of locks.  Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game.  Very easy to use - just send your students to the website and let them work!  Students can play individually or in teams.

Digital escape games are a fun way to start a unit, or to review at the end of a unit.  They can also be used to learn about a cultural or historical event.  This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks. 

This item includes:

  • Access to a website where your students can play the game
  • Complete teacher's guide to playing the game
  • Answer key so you can help students if they get stuck!

Your students will enjoy learning without even realizing that they are learning!  The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused!

Please note: the video about Hurricane Katrina does show a dead body floating in the water, face down. Please use your discretion as to whether or not your students are mature enough for this video.

Topics in this game include:

  • Iraq War

  • The Great Recession

  • Election of Obama

  • 9/11 attacks

  • Hurricane Katrina

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US History - US Presidents Digital escape room

By Frenchified

Make learning about the US Presidents interesting with this no-prep digital escape game.  The game includes access to a website where your students will hunt for the keys to unlock a set of locks.  Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game.  Very easy to use - just send your students to the website and let them work!  Students can play individually or in teams. Perfect for Presidents' Day!

Digital escape games are a fun way to start a unit, or to review at the end of a unit.  They can also be used to learn about a cultural or historical event.  This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.  

This item includes:

  • Access to a website where your students can play the game
  • Complete teacher's guide to playing the game
  • Answer key so you can help students if they get stuck!

Your students will enjoy learning without even realizing that they are learning!  The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused! 

Topics in this game include:

  • George Washington
  • Abraham Lincoln
  • James Madison
  • Thomas Jefferson
  • Franklin Delano Roosevelt

Prep is very easy - you just need to share the website URL with your students.  You may want to test the site before you use it, just to make sure nothing is blocked by your district.  As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones.  With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.

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The American Revolution - Digital Escape Room

By Frenchified

Make learning about the American Revolution interesting with this no-prep digital escape game.  The game includes access to a website where your students will hunt for the keys to unlock a set of locks.  Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game.  Very easy to use - just send your students to the website and let them work!  Students can play individually or in teams.

Digital escape games are a fun way to start a unit, or to review at the end of a unit.  They can also be used to learn about a cultural or historical event.  This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.  

This item includes:

  • Access to a website where your students can play the game
  • Complete teacher's guide to playing the game
  • Answer key so you can help students if they get stuck!

Your students will enjoy learning without even realizing that they are learning!  The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles  without being 100% focused! 

Topics in this game include:

  • Lexington
  • Paul Revere
  • The Declaration of Independence
  • Boston Tea Party
  • George Washington

Prep is very easy - you just need to share the website URL with your students.  You may want to test the site before you use it, just to make sure nothing is blocked by your district.  As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones.  With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.

Looking for more breakouts?

The Renaissance

The Great Depression

The Cold War

The Vietnam War

The US Civil War

The US Constitution

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High School American History digital escape room bundle

By Frenchified

Make learning about American history interesting with this no-prep digital escape game bundle.  The games includes access to a website where your students will hunt for the keys to unlock a set of locks.  Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game.  Very easy to use - just send your students to the website and let them work!  Students can play individually or in teams.

Digital escape games are a fun way to start a unit, or to review at the end of a unit.  They can also be used to learn about a cultural or historical event.  This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.  

This item includes:

  • Access to a website where your students can play the games
  • Complete teacher's guide to playing the games
  • Answer key so you can help students if they get stuck!

Your students will enjoy learning without even realizing that they are learning!  The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused!

Prep is very easy - you just need to share the website URL with your students.  You may want to test the site before you use it, just to make sure nothing is blocked by your district.  As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones.  With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.

$38.75
$30.75
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Mark Twain Scavenger Hunt: Introduction to the Author Activity

By Language Arts Excellence

In order to fully appreciate and understand a work of literature, it is important for students to acquire background knowledge on the the person who wrote it and the time period in which it was written. This scavenger hunt serves as an excellent introduction to Mark Twain and can be used in conjunction with any of his works.

This resource includes:

  • 15 questions about the life and times of Mark Twain
  • Full Answer Key

_______________________________________________________________________

Also, check out these great Scavenger Hunts for other famous authors by Language Arts Excellence:

⭐ Shakespeare Scavenger Hunt

⭐ Edgar Allan Poe Scavenger Hunt

___________________________________________________________________________

Click to Follow Language Arts Excellence

$3.00

Outbreak of World War 2 BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the German invasion of Poland and the beginning of World War II. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

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This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

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For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about the outbreak of the war and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about World War II, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

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For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

$4.95

Attack on Pearl Harbor BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the attack on Pearl Harbor that brought the United States into World War 2. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

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This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about Pearl Harbor and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

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For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

$4.95

The Great Depression BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the Great Depression. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

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This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

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For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about the Great Depression and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

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For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

$4.95

World War II BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about World War 2. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about World War II and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

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For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

$4.95

Titanic Disaster BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the famous Titanic disaster of 1911. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

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This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about the Titanic and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

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For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

$4.95