6th Grade Other (Music) Assessment

Rhythm Clockout! (Rhythm Dictation AGAINST THE CLOCK!)

By Jason Litt

Looking for something challenging for your 4th and 5th graders (or even early middle schoolers?) This game is fast paced and has these kids racing to dictate what they hear in a new game called "Rhythm Clockout!"

In this lesson, students will hear a 4 to 6 beat rhythm (with 8 preparatory beats) followed by a 3, 5, 7, or 9 second timer immediately following the rhythm. As soon as that timer begins (or even before for some of your advanced kids), have the students dictate what they heard before the timer runs out!

You can do this one of a few ways

  • Print out notecards and have them line it up on their floor/desk
  • Have them write it out on the whiteboard
  • Draw it on their tablet (if applicable)
  • Use Popsicle sticks for iconic notation
  • Use your own type of notation

In all of these examples are quarter rests, half notes, eighth notes, and quarter notes. You can use the printouts included to print your own and cut them up, or even use your class set

There are 22 examples in this one with the electric guitar leading the melodic figures for the kids to notate. Most are around 100-120bpm, but some advanced ones go a bit faster

Lesson pro tip:

Wanna challenge the kids? Have a team vs team, kid vs kid, A vs B, etc and see who can get the most right (percentage of right notes) or even the right answer before the timer ends

Have a great time with this one, my upper elementary kids get super psyched!

$5.79

MUSIC ESCAPE ROOM - Instruments and Instrument Families

By Jason Litt

Looking for a fun, exciting, challenging, and engaging way to reach students in your upper elementary or lower middle school grades? Try this all-inclusive lesson that will get your kids racing against the clock and each other with The Great Escape!

In “THE GREAT ESCAPE”, students will be given a specific amount of time to perform tasks successfully (as designed by the teacher). Each one of these tasks is a musical task and the theme for this escape room are the notes of the treble clef staff.

There are five rooms, and in each room are several "tasks" students will have to perform (either individually, as a class, A vs B, side by side, or however you wish). As soon as the task is completed, advance the slide for the correct answer (the teacher will control the game).

After a certain number of tasks, a key will be issued to exit the room and head into another room with a different set of tasks.

The five rooms and tasks are as follows:

  • Room One: Bedroom (Name the instrument)
  • Room Two: Lounge (Classify instrument family)
  • Room Three: Kitchen (Classify lowest or highest sounding instrument)
  • Room Four: Guest Room (Put instruments in order)
  • Room Five: Hallway (Classify instrument accessories into the correct family)

If students complete all tasks and open the door to all five rooms they win the game!

You can play this one of four ways

  • Set a timer (5 minutes, 10 minutes, etc). You can designate how long students should receive to complete the entire game
  • Keep track of time to beat another class or grade level
  • Keep track of time and try again during another class to name it faster
  • Play it side vs side, boys vs girls, and see who can get to the end the fastest (or before time ends)

If you would like music to accompany this to make it a bit more engaging, try using this in the background:

Escape Room Background Music

Have a terrific time with this and let us know how it goes!

$5.99

MUSIC ESCAPE ROOM - Notes of the Treble Clef Staff!

By Jason Litt

Looking for a fun, exciting, challenging, and engaging way to reach students in your upper elementary or lower middle school grades? Try this all-inclusive lesson that will get your kids racing against the clock and each other with The Great Escape!

In “THE GREAT ESCAPE”, students will be given a specific amount of time to perform tasks successfully (as designed by the teacher). Each one of these tasks is a musical task and the theme for this escape room are the notes of the treble clef staff.

There are five rooms, and in each room are several "tasks" students will have to perform (either individually, as a class, A vs B, side by side, or however you wish). As soon as the task is completed, advance the slide for the correct answer (the teacher will control the game).

After a certain number of tasks, a key will be issued to exit the room and head into another room with a different set of tasks.

The five rooms and tasks are as follows:

  • Room One: The Office (Name one note on the staff)
  • Room Two: The Laboratory (Name two notes on the staff)
  • Room Three: The Library (Spell out the word)
  • Room Four: The Lounge (Pick the correct note to match the letter)
  • Room Five: The Foyer (Pick the correct tile to match the word)

If students complete all tasks and open the door to all five rooms they win the game!

You can play this one of four ways

  • Set a timer (5 minutes, 10 minutes, etc). You can designate how long students should receive to complete the entire game
  • Keep track of time to beat another class or grade level
  • Keep track of time and try again during another class to name it faster
  • Play it side vs side, boys vs girls, and see who can get to the end the fastest (or before time ends)

If you would like music to accompany this to make it a bit more engaging, try using this in the background:

Escape Room Background Music

Have a terrific time with this and let us know how it goes!

$6.99

Rhythm Imposter ("Among Us" theme Aural Theory!)

By Jason Litt

A game that will keep your 4th and 5th graders entertained, engaged, and competitively charged, here's RHYTHM IMPOSTER inspired by "Among Us"!

In Rhythm Imposter, you will see 2 or 3 "crewmates" assigned with different instruments (either a trumpet, violin, or xylophone).

A musical example will be played where all of the crewmates will play their assigned rhythms on their instruments.

During the example, You, along with your students, will soon find out that the trumpet, violin, or xylophone did NOT play the correct rhythm!

Your task is to decide which crewmate is the IMPOSTER by selecting the one crewmate instrumentalist who didn't play their rhythm correct (or even at all!). Advance the slide and check your answer and go through the rounds!

Included in this resource are

  • Mp3 examples embedded in each question (with trumpet, violin, and xylophone sounds) with a 4 beat countoff
  • A printout where you can replicate and cut out cards (if you want the students to place on the floor or hold up to show which one was the imposter)
  • 4 levels of rhythms with 2 and 3 imposters, along with a level where you can find the crewmate (and the rest of the instruments are imposters!

All examples have quarter, eighth note pairs, quarter rests and half notes (in Levels 3 and on)

Have a terrific time with this while your kids study polyphony!

$7.00
$5.75