6th Grade Music Composition Assessment

Rhythm Imposter ("Among Us" theme Aural Theory!)

By Jason Litt

A game that will keep your 4th and 5th graders entertained, engaged, and competitively charged, here's RHYTHM IMPOSTER inspired by "Among Us"!

In Rhythm Imposter, you will see 2 or 3 "crewmates" assigned with different instruments (either a trumpet, violin, or xylophone).

A musical example will be played where all of the crewmates will play their assigned rhythms on their instruments.

During the example, You, along with your students, will soon find out that the trumpet, violin, or xylophone did NOT play the correct rhythm!

Your task is to decide which crewmate is the IMPOSTER by selecting the one crewmate instrumentalist who didn't play their rhythm correct (or even at all!). Advance the slide and check your answer and go through the rounds!

Included in this resource are

  • Mp3 examples embedded in each question (with trumpet, violin, and xylophone sounds) with a 4 beat countoff
  • A printout where you can replicate and cut out cards (if you want the students to place on the floor or hold up to show which one was the imposter)
  • 4 levels of rhythms with 2 and 3 imposters, along with a level where you can find the crewmate (and the rest of the instruments are imposters!

All examples have quarter, eighth note pairs, quarter rests and half notes (in Levels 3 and on)

Have a terrific time with this while your kids study polyphony!

$7.00
$5.75

MUSIC ESCAPE ROOM - Super Rhythm Rally!

By Jason Litt

Looking for a fun, exciting, challenging, and engaging way to reach students in your upper elementary or lower middle school grades? Try this all-inclusive lesson that will get your kids racing against the clock and each other with The Great Escape!

In “THE GREAT ESCAPE”, students will be given a specific amount of time to perform tasks successfully (as designed by the teacher). Each one of these tasks is a musical task and the theme for this escape room are rhythms.

There are five rooms, and in each room are several "tasks" students will have to perform (either individually, as a class, A vs B, side by side, or however you wish). As soon as the task is completed, advance the slide for the correct answer (the teacher will control the game).

After a certain number of tasks, a key will be issued to exit the room and head into another room with a different set of tasks.

The five rooms and tasks are as follows:

  • Room One: The Library (Perform the Rhythm shown)
  • Room Two: The Kitchen (Identify Rhythm)
  • Room Three: The Den (Perform the Rhythm BACKWARDS)
  • Room Four: The Boiler Room (Identify Rhythmic Value)
  • Room Five: The Lobby (Perform Polyrhythms (1-4 groups of class split)
  • Room Five: The Lobby (Diagonal Rhythms and Shapes)

If students complete all tasks and open the door to all five rooms they win the game!

You can play this one of four ways

  • Set a timer (5 minutes, 10 minutes, etc). You can designate how long students should receive to complete the entire game
  • Keep track of time to beat another class or grade level
  • Keep track of time and try again during another class to name it faster
  • Play it side vs side, boys vs girls, and see who can get to the end the fastest (or before time ends)

If you would like music to accompany this to make it a bit more engaging, try using this in the background:

Escape Room Background Music

Have a terrific time with this and let us know how it goes!

$5.99

MUSIC ESCAPE ROOM - Notes of the Treble Clef Staff!

By Jason Litt

Looking for a fun, exciting, challenging, and engaging way to reach students in your upper elementary or lower middle school grades? Try this all-inclusive lesson that will get your kids racing against the clock and each other with The Great Escape!

In “THE GREAT ESCAPE”, students will be given a specific amount of time to perform tasks successfully (as designed by the teacher). Each one of these tasks is a musical task and the theme for this escape room are the notes of the treble clef staff.

There are five rooms, and in each room are several "tasks" students will have to perform (either individually, as a class, A vs B, side by side, or however you wish). As soon as the task is completed, advance the slide for the correct answer (the teacher will control the game).

After a certain number of tasks, a key will be issued to exit the room and head into another room with a different set of tasks.

The five rooms and tasks are as follows:

  • Room One: The Office (Name one note on the staff)
  • Room Two: The Laboratory (Name two notes on the staff)
  • Room Three: The Library (Spell out the word)
  • Room Four: The Lounge (Pick the correct note to match the letter)
  • Room Five: The Foyer (Pick the correct tile to match the word)

If students complete all tasks and open the door to all five rooms they win the game!

You can play this one of four ways

  • Set a timer (5 minutes, 10 minutes, etc). You can designate how long students should receive to complete the entire game
  • Keep track of time to beat another class or grade level
  • Keep track of time and try again during another class to name it faster
  • Play it side vs side, boys vs girls, and see who can get to the end the fastest (or before time ends)

If you would like music to accompany this to make it a bit more engaging, try using this in the background:

Escape Room Background Music

Have a terrific time with this and let us know how it goes!

$6.99