By Jason Litt
The follow-up to "Rhythm Wind Up and PITCH! and MELODY Wind Up and PITCH!"
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This one will get the kids on their edge of their seats!
You will need 1 thing for this particular game:
The students will see an instrument at the bottom of their screen and memorize the timbre of the instrument (should know beforehand what it is and how it sounds!) They will then hear a musical example of an endless loop of orchestral and band instruments playing in all different ranges from low to high (Teacher will click the speaker icon to play)
Take a listen...
....
....
One of the instruments will be the instrument that is on the screen. AS SOON AS THEY HEAR THAT INSTRUMENT, they throw their suction cup ball at the target. The first kid who gets it correct is the winner (and make sure you advance the slide to make the target turn green) :)
Obviously, we cannot play this as a class because of
The amount of suction cup balls tossed at the screen would be insane
Team A v Team B would be a bit more competitive and only two balls would be launched at once
If you don't have a whiteboard/projection screen, you can alternatively have the students raise their hand when they hear it and choose the kid who has their hand up the fastest.
Have a great time with this fast paced game!
WRITE THE ROOM - Minecraft Notation!
By Jason Litt
The newest sensation, "Write the Room" has an 8-bit twist as we present to you a MINECRAFT Notation version of the popular game!
In Write the Room, students will all receive a sheet of paper with 9 answer boxes with a Minecraft character representing each box. There will be 9 sheets (placed strategically around the room by you!) that students will have to find and write the rhythm down that accompanies that character. Once all 9 answers are completed, they will show to you to verify that all rhythms are correct!
To play:
Play some music in the background and have the kids roam around the room as fast as they can. Neatness counts! :D
How do you find a winner? Up to you! Top 3, Top 5, best handwriting, fastest pair, fastest group, up to you!
Have a great time with this!
WRITE THE ROOM - NFL Notation Edition!
By Jason Litt
The newest sensation, "Write the Room" has an athletic twist to surely get your 4th and 5th grade boys engaged too as we present to you an NFL Notation version of the popular game!
In Write the Room, students will all receive a sheet of paper with 9 answer boxes with an NFL logo representing each box. There will be 9 sheets (placed strategically around the room by you!) that students will have to find and write the rhythm down that accompanies that logo. Once all 9 answers are completed, they will show to you to verify that all rhythms are correct!
To play:
Play some music in the background and have the kids roam around the room as fast as they can. Neatness counts! :D
How do you find a winner? Up to you! Top 3, Top 5, best handwriting, fastest pair, fastest group, up to you!
Have a great time with this!
Boom-ong Us! (Boomwhacker Imposter)
By Jason Litt
A twist on the "Poison Pattern" game we all know and love, Boom-ong us, will have students all have 1 (or 2 to make it a little more engaging!) boomwhackers.
They will be shown a pattern of 3 or 4 boomwhackers that will be known as the
imposter. The boomwhackers, from left to right, will be played as quarter notes one by one. Then, students will play an assortment of boomwhacker notes one by one on the following slides.
If the IMPOSTER Boomwhacker melody is shown, do not play it! If the students play it (either 1 note, or the entire melody), they will receive a strike. Play the game until all the students receive 3 strikes (or 5 strikes if you wish) as a class or until they get to the end.
There is a countdown meter on the bottom to show the class how many rounds they have to complete before the end. If they finish it without using all 3 of their strikes, they win!
Play by itself, with you accompanying, or with the background drum beats provided (tempos in the 80s to 110s)
Have a great time with this!
RHYTHM FOUR CORNERS! (Class Rhythm Game)
By Jason Litt
RHYTHM FOUR CORNERS!
· To play Four Corners, ensure all students understand quarter notes, eighth note pairs, half notes, and quarter rests.
· Number each side of the room 1, 2, 3, and 4 (or alternatively, color code it green, blue, red, or purple with floor tape)
· They will hear a 9 second timer. Students will have a chance to walk to one of four corners and stay there for the duration of the round.
· On the next slide, the rhythms will appear in each corner and you will play back one of four the rhythms (provided on the Teacher Guide powerpoint). You can use that or you can play a rhythm of your choice (up to you!)
· The students will have to guess which rhythm the teacher played by showing it with their fingers (1, 2, 3, or 4)
· The teacher then reveals to the students which rhythm it was (#1, #2, #3 or #4) and the students who are in that corner are OUT!
· Keep repeating until no kids are left!
Included are 18 examples (you can switch it up each time and do different rhythms each time), the teacher guide, the 9 second timer embedded in the powerpoint file, and instructions
Speedy Strings (Flash Cards for Violin!)
By Jason Litt
In this SPEEDY game, your violin students will see a white dot appear on one of the violin strings (as shown on the powerpoint) corresponding within a tape (first finger, second, third, and so on)
They will then see a multiple choice selection of note names (A, C#, F#, etc) and have to guess which not appears on the white dot -- AS FAST AS THEY CAN!
Advance the slide to show the correct answer!
Towards the end of the presentation, the multiple choice disappears and there will be just the white dot on the violin string and the student will have to guess
Of course... as fast as they can
You can do it team vs team, side vs side, or even have them rally it up and try to name as many in a specific amount of time. Have a great time with this!
By Jason Litt
Get ready to Boom it up with your Boomwhackers in this new game that will get your kids engaged from minute 0!
In BoomBastic Rhythm Remix, students will all receive Boomwhackers (either 1 or 2, at the teachers discretion). They will see a series of notes on the bottom of the staff (F space) and the top of the staff (E space).
The notes on the bottom of the staff are designed to be played on the ground (either at an angle, perpendicular, however you choose). The notes on the top of the staff are designed to be played on their hand in the air.
If the entire class plays the rhythm correctly (on the correct area, air or ground), they receive 50 points as you advance the slide onto the next rhythm!
There are 6 rounds
Round 1 - Quarter Notes with Air and Ground signs
Round 2 - Quarter Notes
Round 3 - Eighth Note Pairs
Round 4 - Quarter Note Rests
Round 5 - Adding in playing on the knee on lap (A space with the "Knee" sign)
Round 6 - Continuation
The game is over at 3000 points -- congrats!
I like to play this with background music at around 90-100bpm for some of my older grades and give them a 4 count cue to play the rhythm. The teacher decides the level of mastery before advancing onto the next slide.
Have a great time with this and BOOM IT UP!
Boom in a FLASH! (Boomwhackers against the clock!)
By Jason Litt
Want to engage your competitive 4th and 5th graders (and even some younger grades) towards the end of the year (or any time of year for that matter?) Try on this brand new game "Boom in a FLASH"
In "Boom in a FLASH", students will see one Boomwhacker color appear on the screen (PowerPoint presentation). The student who is holding that Boomwhacker must play the note (on the ground, hand, elbow, desk, whatever have you!), and then they automatically advance to the next slide...
... to another color!
Keep it going, keep reading because... they're being timed! They will have 30 seconds to amass as many notes as they can (timer included) before the time runs out and they look at their high score (which is kept below).
There are 4 "50" score levels in this presentation. All you do as a teacher is start the clock, start the presentation, and manually press the "next slide" button to advance each time they get it correct. Tally up the points at the end for the high score!
You can play this....
It sure gets these kids paying attention (because they're held accountable for playing their note when their color is up!).
MUSIC ESCAPE ROOM - Instruments and Instrument Families
By Jason Litt
Looking for a fun, exciting, challenging, and engaging way to reach students in your upper elementary or lower middle school grades? Try this all-inclusive lesson that will get your kids racing against the clock and each other with The Great Escape!
In “THE GREAT ESCAPE”, students will be given a specific amount of time to perform tasks successfully (as designed by the teacher). Each one of these tasks is a musical task and the theme for this escape room are the notes of the treble clef staff.
There are five rooms, and in each room are several "tasks" students will have to perform (either individually, as a class, A vs B, side by side, or however you wish). As soon as the task is completed, advance the slide for the correct answer (the teacher will control the game).
After a certain number of tasks, a key will be issued to exit the room and head into another room with a different set of tasks.
The five rooms and tasks are as follows:
If students complete all tasks and open the door to all five rooms they win the game!
You can play this one of four ways
If you would like music to accompany this to make it a bit more engaging, try using this in the background:
Escape Room Background Music
Have a terrific time with this and let us know how it goes!
All about INSTRUMENTS ValuPack - 20% off 6 instrument resources!
By Jason Litt
In this ValuPack, you will get the Top 6 Instrumental resources that tenders to your instrumental unit with engaging and relevant content on the four instrument families, Brass, Woodwinds, Strings, and Percussion!
20% off all of the resources when purchased here, you get the following:
Have a terrific time with this and let us know how it goes!
MUSIC ESCAPE ROOM - Super Rhythm Rally!
By Jason Litt
Looking for a fun, exciting, challenging, and engaging way to reach students in your upper elementary or lower middle school grades? Try this all-inclusive lesson that will get your kids racing against the clock and each other with The Great Escape!
In “THE GREAT ESCAPE”, students will be given a specific amount of time to perform tasks successfully (as designed by the teacher). Each one of these tasks is a musical task and the theme for this escape room are rhythms.
There are five rooms, and in each room are several "tasks" students will have to perform (either individually, as a class, A vs B, side by side, or however you wish). As soon as the task is completed, advance the slide for the correct answer (the teacher will control the game).
After a certain number of tasks, a key will be issued to exit the room and head into another room with a different set of tasks.
The five rooms and tasks are as follows:
If students complete all tasks and open the door to all five rooms they win the game!
You can play this one of four ways
If you would like music to accompany this to make it a bit more engaging, try using this in the background:
Escape Room Background Music
Have a terrific time with this and let us know how it goes!
MUSIC ESCAPE ROOM - Notes of the Treble Clef Staff!
By Jason Litt
Looking for a fun, exciting, challenging, and engaging way to reach students in your upper elementary or lower middle school grades? Try this all-inclusive lesson that will get your kids racing against the clock and each other with The Great Escape!
In “THE GREAT ESCAPE”, students will be given a specific amount of time to perform tasks successfully (as designed by the teacher). Each one of these tasks is a musical task and the theme for this escape room are the notes of the treble clef staff.
There are five rooms, and in each room are several "tasks" students will have to perform (either individually, as a class, A vs B, side by side, or however you wish). As soon as the task is completed, advance the slide for the correct answer (the teacher will control the game).
After a certain number of tasks, a key will be issued to exit the room and head into another room with a different set of tasks.
The five rooms and tasks are as follows:
If students complete all tasks and open the door to all five rooms they win the game!
You can play this one of four ways
If you would like music to accompany this to make it a bit more engaging, try using this in the background:
Escape Room Background Music
Have a terrific time with this and let us know how it goes!
Musical JEOPARDY! MEGAPack - 4 musical games!
By Jason Litt
In this MEGAPACK of Jeopardy, you will get everything you need run a Jeopardy! style game of review with 5 different games with 4 categories each game!
Instrument Jeopardy
Woodwinds
Brass
Percussion
Strings
Percussion Jeopardy
Pitched Percussion
Unpitched Percussion
Percussion FX
Percussion Techniques (How to Play)
Solfege Jeopardy
Give me a Hand - A description of the hand sign and students will have to guess which syllable
Take a Look - Students will see the sign and have to guess which syllable
Scale it - The following and preceding notes in the solfege scale
Extended Solfege - Lowered and raised versions of common solfege
Notation Jeopardy
Level 1 - Easy
Level 2 - Medium
Level 3 - Medium Difficult
Level 4 - Difficult
Notation Jeopardy 2.0
Spell it out! (Spelling words with treble clef notation)
Add it up! (Adding notation values up to arrive at an answer)
Give it a rest! (Questions about rests, rest names, and durations)
Duration nation (Identify duration of notes)
Students can elect to pick $200, $400, $600, $800, or $1000 answers. After clicking on the amount, the answer will appear on the next slide. Students (keeping in true Jeopardy! fashion) can answer in the form of a question
After the money is awarded (You can split sides of your class, boys vs girls, class vs class, however you want it!), there is a link in the bottom right hand corner to go back to the title screen and game board.
After extracting the ZIP file, make sure to install the Jeopardy! font included, or else you'll see random characters all over -- not good eats!
Instrument Imposter ("Among Us" theme timbre lesson!)
By Jason Litt
A game that will keep your 4th and 5th graders entertained, engaged, and competitively charged, here's INSTRUMENT IMPOSTER inspired by "Among Us"!
In Instrument Imposter, you will see 2 or 3 "crewmates" assigned with different woodwind, brass, percussion, or string instruments
A musical example will be played where all of the crewmates will play their assigned their instruments (either separated or together).
During the example, You, along with your students, will soon find out that the one of the instruments was the the wrong instrument played (the FLUTE crewmate shown actually played the CLARINET... or maybe the SNARE DRUM crewmate played the XYLOPHONE)
Your task is to decide which crewmate is the IMPOSTER by selecting the one crewmate instrumentalist who didn't play the correct instrumenr). Advance the slide and check your answer and go through the rounds!
Included in this resource are
Have a terrific time with this while your kids study timbre and the instrument families!
Solfege Imposter ("Among Us" themed solfege lesson!)
By Jason Litt
A game that will keep your kids entertained, engaged, and competitively charged, here's SOLFEGE IMPOSTER inspired by "Among Us"**!
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_IN SOLFEGE IMPOSTER, YOU WILL SEE MULTIPLE CREWMATES ASSIGNED WITH DIFFERENT SOLFEGE HAND SIGNS.
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_YOUR TASK IS TO DECIDE WHICH CREWMATE IS THE IMPOSTER BY SELECTING THE CREWMATE WHO IS HOLDING UP THE WRONG HAND SIGN
THERE WILL BE ONLY ONE CREWMATE WHO IS THE IMPOSTER?
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Included in this resource are
Have a terrific time with this while your kids study and reinforce solfege!
Brass with Class! (Identifying order of Brass instruments)
By Jason Litt
Focusing on the timbres of the Trumpet, Trombone, Horn, and Tuba? Try "Brass with Class" on and let your kids zero in on differentiation between each... and more!
In "Brass with Class!" will hear the brass instruments in all sorts of orders (immediately following each other's segment) and their goal is to put them in order they hear them. Students will get a brief review in the beginning by playing the examples of a Trumpet, Trombone, Horn, or Tuba.
After reviewing the timbres, go onto the game where the options will be shown at the top and blank spots at the bottom for the instruments to go. Students can either have printed cards with the instruments, write it in on the whiteboard, call it out, or however you wish! I like to do the printed cards on the floor so the students can line them up and I can assess from the top.
Included are
Have some class -- Brass with Class!
Where's Notation? (Where's Waldo game of the Treble Clef Staff!)
By Jason Litt
Bring the fun of "Where's Waldo?" into music class with "Where's Notation?"!
Students will see squares with a single quarter note positioned on the treble clef staff (E,F,G,A,B,C,D,E, and F) and will be asked "Where's __?" (Where's C? Where's E? etc...).
Students will have to work to quickly find the letter on the board (either time limited, group vs group, individual vs individual, however you'd like it!)
As soon as they find it, illuminate the box by pressing the advance button on the slide!
Round 1 has 8 boxes
Round 2 has 10 boxes
Round 3 has 23 boxes (phew!)
Have a great time with this!
By Jason Litt
A game that will keep your 4th and 5th graders entertained, engaged, and competitively charged, here's AMONG INSTRUMENT FAMILIES inspired by "Among Us"!
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IN THIS FAST PACED GAME, STUDENTS WILL SEE SEVERAL CREWMATES WITH INSTRUMENTS IN A SPECIFIC FAMILY (WOODWIND, BRASS, STRING, OR PERCUSSION)
ALL OF THE INSTRUMENTS BELONG IN THAT FAMILY, EXCEPT FOR ONE. THE STUDENTS' GOAL IS TO IDENTIFY WHICH CREWMATE IS HOLDING THE INSTRUMENT THAT IS NOT IN THE SPECIFIED FAMILY.
WE WILL CALL THAT CREWMATE THE **IMPOSTER!
**
Advance the slide and check your answer and go through the rounds!
Included in this resource are
Have a terrific time with this while your kids reinforce the instrument families (and which instrument don't belong in it) ;)
Staff Imposter ("Among Us" themed Treble Clef Staff practice!)
By Jason Litt
A game that will keep your upper elementary and middle school students entertained, engaged, and competitively charged, here's STAFF IMPOSTER inspired by "Among Us"!
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Directions of the game:
_IN STAFF IMPOSTER, YOU WILL SEE 2 OR EVEN 3 CREWMATES ON DIFFERENT LINES OR SPACES OF THE STAFF.
THEY WILL ALL REPRESENT THE LINES AND SPACES OF THE TREBLE CLEF STAFF WITH THE NOTE NAMES, A THROUGH G.
_
_YOUR TASK IS TO DECIDE WHICH CREWMATE IS THE IMPOSTER BY SELECTING THE CREWMATE WHO IS ON A LINE OR A SPACE THAT DOES NOT MATCH THE CORRECT LETTER OF THAT LINE OR SPACE
THERE WILL BE ONLY ONE CREWMATE WHO IS THE IMPOSTER_
Included in this resource are
Have a terrific time with this while your kids study the treble clef staff!
Four Square - Rhythm Identification (* Distance Learning Approved! *)
By Jason Litt
In Four Square, students will see 4 squares (A, B, C, and D) with a rhythm displayed inside the quarter and then listen to a short musical example of rhythm. The students will then have to decide which square best represents the rhythm heard.
You can elect to play it once, twice, or as many times as you need so your students get a good feel of the activity. After all the students have chosen their answer, advance the slide and reveal the answer (illuminated in green!)
When students get to the 12th example, they will be required to "re-order" the rhythms based on the square that they heard in order (A,B,C,D, D,C,A,B, C,A,D,B, etc)
You can have students write it down, play it team A vs team B, boys vs girls, or individually as an assessment, or even assign it as distance learning!
There are 19 examples with quarter notes, half notes, quarter rests, and eighth note pairs
Have a great time with this!