2nd Grade Summer Internet Activities

Reading Game | 4 Walls | A Choose Your Own Adventure | Escape the Hotel Room

By Sean Alexander Dennison

Immerse your students in a captivating interactive reading experience with our "Escape the Hotel Room Adventure" story game, created using Twine. This engaging resource challenges students to solve puzzles and escape a mysterious hotel room, all while honing their reading and critical thinking skills. Perfect for summer school or any reading-focused activity, this game is designed to keep students on the edge of their seats.

Product Highlights:

  • Interactive Storytelling: Created through Twine, this game offers a nonlinear, interactive story that students navigate by making choices and solving puzzles.
  • HTML-Based: The game runs directly off HTML, so it can be easily downloaded and played on any computer with a web browser. No additional software is needed.
  • Engaging Premise: Students find themselves stuck in a hotel room and must solve various puzzles to escape. The game includes subtle hints in the fonts to guide players, but beware—failure can result in losing the game and having to start over.
  • Real-Life Inspiration: The story is based on a real experience during a 2-week lockdown quarantine by Mr. Sean, adding an authentic touch to the adventure.

Educational Benefits:

  • Close Reading: Requires students to read closely and carefully to find hints and solve puzzles, enhancing their comprehension skills.
  • Critical Thinking: Encourages students to think logically and strategically to escape the hotel room.
  • Visualization: Helps students visualize scenarios and details described in the text, improving their ability to create mental images from written words.

Why This Resource Is Essential:

  • Engages Students: The interactive, game-like format keeps students engaged and motivated to read.
  • Educational and Fun: Combines the thrill of a puzzle game with the educational benefits of reading practice.
  • Versatile Use: Ideal for summer school, reading centers, or any classroom activity that promotes literacy and critical thinking.

Common Core Standards Covered:

  • RL.4.1: Refer to details and examples in a text when explaining what the text says explicitly and when drawing inferences from the text.
  • RL.4.3: Describe in depth a character, setting, or event in a story or drama, drawing on specific details in the text.
  • RL.4.5: Explain major differences between poems, drama, and prose, and refer to the structural elements of each when writing or speaking about a text.
  • RL.4.7: Make connections between the text of a story or drama and a visual or oral presentation of the text, identifying where each version reflects specific descriptions and directions in the text.
  • RL.4.10: By the end of the year, read and comprehend literature, including stories, dramas, and poetry, in the grades 4–5 text complexity band proficiently, with scaffolding as needed at the high end of the range.

How to Use:

  • Download and Run: Download the game file and open it in any web browser. The game runs directly from the HTML file, ensuring compatibility with all computers.
  • Play and Explore: Students read the story, make choices, and solve puzzles to escape the hotel room. Encourage them to pay close attention to the text and use the hints provided.
  • Reflect and Discuss: After completing the game, discuss the story and puzzles with the students. Reflect on the reading strategies and problem-solving skills used during the game.

Can you escape the 4 WALLS? Good luck, and enjoy this thrilling reading adventure!

$9.00