2nd Grade Math Centers

Exploradores de Fig. Geométricas: Dibuja y Nómbralas, y descubre sus Atributos

By Ms Garcia Store

Desbloquea el mundo de la geometría con ‘Los Exploradores de Figuras Geométricas', ¡tu kit completo para explorar figuras 2D y 3D! Junto con nuestra hoja de trabajo interactiva, cada paquete incluye pósteres guía de figuras 2D y 3D como bonificación, mejorando la experiencia de aprendizaje para estudiantes de primaria.

La hoja de trabajo 'Exploradores de Figuras' sumerge a los estudiantes en una exploración práctica, invitándolos a dibujar, nombrar y analizar figuras individuales mientras profundizan en sus atributos únicos. Con indicaciones para identificar características clave y atributos adicionales, los estudiantes desarrollan una comprensión más profunda de la geometría de manera atractiva e interactiva.

Pero eso no es todo: nuestros pósteres guía de figuras 2D y 3D como bonificación sirven como ayudas visuales para reforzar el aprendizaje más allá de la hoja de trabajo. Con ilustraciones coloridas y etiquetas claras, estos pósteres proporcionan una referencia útil para identificar y comprender varias figuras en dimensiones tanto 2D como 3D.

Perfecto para aulas, educación en el hogar o estudio independiente, 'Exploradores de Figuras' ofrece un enfoque multifacético para la educación en geometría. Ya sea usados juntos o por separado, la hoja de trabajo y los pósteres permiten a los estudiantes adquirir confianza en el reconocimiento de figuras y el análisis de atributos.

¡Despierta la curiosidad e inspira la exploración matemática con 'Exploradores de Figuras', donde cada recurso es una puerta de entrada a un mundo de descubrimiento geométrico!

This resource is also available in English

Explore our 2D shape resources

Explore our 3D shape resources

Thanks to the graphic designers for allowing us to use their images to create this educational resource.

Bunny on a Cloud

$5.00

Time Connect4 - Time Reading Edition

By Ms Garcia Store

Learn to tell the time in a fun and engaging way with this unique twist on the classic game.

Game Modes:

1. Time Connect4 - Guess the Time:

Challenge your time-telling skills in this exciting game mode! Strategically place your tokens on the board and guess the correct time shown on the clocks. Connect four discs in a row while honing your time-telling abilities. This mode offers an entertaining way to reinforce time concepts and encourages friendly competition.

2. Connect4 - Classic Mode:

Experience the classic Connect Four gameplay without questions. Enjoy the timeless excitement of connecting four discs in a row while refining your strategic thinking and decision-making skills. This mode is perfect for those looking for a traditional Connect Four experience.

3. Time Practice Mode:

Immerse yourself in the world of time-telling without the pressure of gameplay. Our practice mode allows you to interact with the clocks and practice reading the time at your own pace. Whether you're just starting to learn or aiming to master the skill of reading clocks, this mode provides a stress-free environment to enhance your skills.

How to Play Time Connect4:

  • Players aim to connect four discs of the same color in a row to win.
  • Only one piece is played at a time.
  • Players can take offensive or defensive strategies.
  • The game ends when there is a 4-in-a-row or a stalemate.
  • The previous game's starter goes second in the next game.

How to Play Time Connect4 - Guess the Time:

  • Divide your class into 2 teams.
  • Players aim to connect four discs of the same color in a row to win.
  • Only one piece is played at a time.
  • Players can take offensive or defensive strategies.
  • If a player wants to put their piece in a space with a question, they must clear it first. Click on the question symbol and then on one of the question cards (red cards for beginners and blue cards for more challenging times) The questions will be displayed randomly among the selected set questions. Answer correctly to keep playing and place your disc; otherwise, you lose your turn.
  • Answers will be displayed both on a digital clock, and in written and spoken form, both in their British and American ways.
  • The game ends with a 4-in-a-row or a stalemate.
  • The previous game's starter goes second in the next game.
  • Among the 42 spaces, there are 25 question symbols. Seventeen spaces do not require answering questions to place a disc.

Please note that there are two sets of questions:

1. Beginner Set of 24 questions (Red cards): These questions are designed for beginners and only display clocks set to o'clock and half past times.

2. Advanced Set of 58 questions (Blue cards): This set features more challenging questions with clocks showing any possible time.

Feel free to use these sets to tailor the difficulty level of the game according to the player's skills.

Important Note:

This resource is a PowerPoint file with enabled Macros. Please do not purchase this resource if you do not have experience with this type of file or if you are wary of them. Enabling Macros is necessary to enjoy all the interactive features of the game. If you have security concerns, we recommend opting for a future version of our game that will not require Macros but won't be able to give you random questions.

Whether you're a teacher looking to make time reading engaging for your students, a parent seeking a creative way to teach your child, or an individual eager to master the skill of reading clocks, "Time Connect4" has something for everyone. With the option to play with or without questions and a dedicated practice mode, you can tailor your learning experience to your specific needs.

Embark on a journey of learning and laughter with "Time Connect4 - Time Reading Edition". Get ready to connect, strategize, and learn like never before!

Thank you to all the graphic and sound designers that let me use their graphics and sound effects for the creation of this resource:

Image by Freepik

Vídeo de jorono de Pixabay

Image by brgfx on Freepik

Sound Effect from Pixabay

Pattern vector created by freepik - www.freepik.com

Icon vector created by macrovector - www.freepik.com

Mockup psd created by originalmockup - www.freepik.com

Happy pattern vector created by brgfx - www.freepik.com

$8.50

Connect4 - Edición adivina la hora

By Ms Garcia Store

Aprende a decir la hora de una manera divertida y atractiva con esta versión única del clásico juego.

Modos de Juego:

  1. Conecta 4 del Tiempo - Adivina la Hora: ¡Desafía tus habilidades para decir la hora en este emocionante modo de juego! Coloca estratégicamente tus fichas en el tablero y adivina la hora correcta que muestran los relojes. Conecta cuatro discos en fila mientras perfeccionas tus habilidades para decir la hora. Este modo ofrece una manera entretenida de reforzar los conceptos de tiempo y fomenta la competencia amistosa.
  2. Conecta 4 - Modo Clásico: Experimenta la jugabilidad clásica del Conecta 4 sin preguntas. Disfruta de la emoción atemporal de conectar cuatro discos en fila mientras afinas tu pensamiento estratégico y tus habilidades de toma de decisiones. Este modo es perfecto para aquellos que buscan una experiencia tradicional del Conecta 4.
  3. Modo de Práctica del Tiempo: Sumérgete en el mundo de decir la hora sin la presión del juego. Nuestro modo de práctica te permite interactuar con los relojes y practicar la lectura del tiempo a tu propio ritmo. Ya sea que estés comenzando a aprender o buscando dominar la habilidad de leer relojes, este modo proporciona un entorno libre de estrés para mejorar tus habilidades.

Cómo Jugar al Conecta 4 del Tiempo:

  • Los jugadores deben conectar cuatro discos del mismo color en fila para ganar.
  • Solo se juega una ficha a la vez.
  • Los jugadores pueden adoptar estrategias ofensivas o defensivas.
  • El juego termina cuando hay una fila de cuatro discos o un empate.
  • El jugador que empezó el juego anterior juega segundo en el siguiente.

Cómo Jugar al Conecta 4 del Tiempo con Preguntas:

  • Divide tu clase en 2 equipos.
  • Los jugadores deben conectar cuatro discos del mismo color en fila para ganar. Solo se juega una ficha a la vez.
  • Los jugadores pueden adoptar estrategias ofensivas o defensivas.
  • Si un jugador quiere colocar su ficha en un espacio con una pregunta, primero debe resolverla. Haz clic en el símbolo de pregunta y esta desaparecerá. Clica entonces en una de las cartas de pregunta (cartas rojas para principiantes y cartas azules para momentos más desafiantes). Las preguntas se mostrarán al azar entre el set de preguntas seleccionadas. Responde correctamente para seguir jugando y colocar así tu ficha; de lo contrario, perderás tu turno.
  • Las respuestas se mostrarán en un reloj digital y en forma escrita y hablada.
  • El juego termina cuando uno de los dos equipos o jugadores forma una fila de cuatro discos, o cuando se completan todos los huecos sin hacerlo. Este último caso serían tablas.
  • El jugador que empezó el juego anterior juega segundo en el siguiente.
  • De los 42 espacios, hay 25 símbolos de pregunta. Diecisiete espacios no requieren responder preguntas para colocar una ficha.

Hay dos conjuntos de preguntas:

  1. Conjunto de Principiantes de 24 preguntas (Cartas rojas): Estas preguntas están diseñadas para principiantes y solo muestran relojes configurados en horas en punto y y media.
  2. Conjunto Avanzado de 58 preguntas (Cartas azules): Este conjunto presenta preguntas más desafiantes con relojes que muestran cualquier hora posible.

Siéntete libre de utilizar estos conjuntos para adaptar el nivel de dificultad del juego según las habilidades del jugador.

Nota Importante:

Este recurso es un archivo de PowerPoint con Macros habilitadas. Por favor, no compres este recurso si no tienes experiencia con este tipo de archivo o si tienes reservas al respecto. Habilitar las Macros es necesario para disfrutar de todas las funciones interactivas del juego. Si tienes preocupaciones de seguridad, te recomendamos optar por una futura versión de nuestro juego que no requerirá Macros pero no podrá brindarte preguntas al azar.

Ya sea que seas un profesor que busca hacer que la lectura del tiempo sea atractiva para tus estudiantes, un padre que busca una forma creativa de enseñar a tu hijo, o una persona ansiosa por dominar la habilidad de leer relojes, "Conecta 4 del Tiempo" tiene algo para todos. Con la opción de jugar con o sin preguntas y un modo de práctica dedicado, puedes adaptar tu experiencia de aprendizaje a tus necesidades específicas.

Embárcate en un viaje de aprendizaje y risas con "Conecta 4 del Tiempo - Edición de Lectura del Tiempo". Afilia tus habilidades para leer el tiempo mientras te diviertes con amigos y familiares. ¡Prepárate para conectar, planificar y aprender como nunca antes!

Gracias a todos los diseñadores gráficos y de sonido que me permitieron usar sus gráficos y efectos de sonido para la creación de este recurso:

Image by Freepik

Vídeo de jorono de Pixabay

Image by brgfx on Freepik

Sound Effect from Pixabay

Pattern vector created by freepik - www.freepik.com

Icon vector created by macrovector - www.freepik.com

Mockup psd created by originalmockup - www.freepik.com

Happy pattern vector created by brgfx - www.freepik.com

$8.50

Pancakes Interactive Early Numeracy: graphing, make 10, counting, add, subtract

By Until the Pieces Fit

Pancake Days Math Themed Activities and Centers - Students will develop their Early numeracy skills of counting, number identification, graphing, addition & subtraction, & making 10.

Print and Laminate materials from this packet for students to use in math centers, or for additional practice with groups or direct instruction. These materials can be utilized in a variety of ways to provide differentiation for your students!

Number Identification - Pancakes with numbers 1-30.

  • Students can use the pancake flipper to "cook" the requested number and place on a plate (dice also included).
  • Work on number identification by providing a choice of 2,3,or 4 options.
    Place pancakes on the griddle. Students can use the flipper to get / or flip the correct pancake.
  • Place the correct pancake number in the pan.
  • Use the pancakes to work on number order too!

Graphing - Students can graph either 3 or 5 items. You will need to print and prep the dice prior to graphing activities.

  • Graphing mats included in color and BW
  • Roll and graph.

Addition -

  • Roll a dice (2x), add the pancakes together. Use a griddle to count pancakes you are adding and determine the sum.
  • Make 10 cards - Print and laminate these materials for extended use. If students need visual supports they can use an expo marker to fill the 10 frame. How many more were needed to make 10.

Subtraction -

  • Word problems with manipulative pancakes and person to feed. Count out the appropriate amount of pancakes, then feed your person to determine the differences.
  • BW worksheets - students will cross out when subtracting pancakes. Determine the difference.

10 Frames & Number line also included for additional support.

Check out my other listings!

Early Numeracy - 1-5 recognition, practice, games, manipulatives and more!!

$5.00

Arrays Number Line Multiplication Equal Groups & Posters

By Elementary divas

This low prep multiplication packet will engage your students or child learn the process of multiplication in a fun and engaging way. Great for homework, early finishers, homeschool, morning work, and the practices are endless. There are 24 pages or work.

· Arrays

· Repeated Addition

· Columns & Rows

· Columns, Rows & Repeated Addition Sentence

· Color an Array

· Multiplication Word Problem

· Multiplication: Equal Groups

· Multiplication: Number Line

· Multiplication Strategies (4 posters)

· Multiplication Time Table Cards (1-12)

Grab the Boom Cards - Multiplication Arrays

Like this resource you might also be interested in these additional packets.

Monthly Preschool No Prep Growing Bundle

  • OCTOBER FALL Preschool NO Prep Packet
  • NOVEMBER Thanksgiving Preschool NO PREP Packet
  • DECEMBER Christmas Preschool NO Prep Packet
  • JANUARY Winter Preschool NO Prep Packet

Don't forget to leave a review and earn TeachShare credits for future purchases.

You might also be interested in these other resources:

  • · Sequence of events headings
  • · Sequence of events worksheets
  • · Opinion Writing Worksheets
  • · 384 CVC Words Pocket Chart SUPER Packet
  • · Compare and Contrast worksheets, Picture Cards and Poster
  • · 240 Beginning Blends Pocket Chart SUPER Packet
  • · CVC Middle Sound Words Pocket Chart
  • · 57 Story Starters Picture Writing Prompts

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$5.00

Multiplication Fact Booklets

By The Chatty Kinder

Click on Preview to get a FREE copy of 2 Facts Multiplication Booklet!

These multiplication fact booklets can be used to help students understand the concept of multiplication through repeated addition using equal groups as well as help them memorize multiplication facts. Check out the blog post here for more information on the booklets.

The previous set of multiplication booklets was winter themed, while this new set is not holiday/season themed making it suitable for use anytime during the year.

I have made use of cute clipart such as ducks, aliens, gumballs, cookies and donuts to make learning the multiplication facts fun.

There are 12 total booklets (1 facts-12 facts) that are each seven pages long and are cut into half to make a booklet that's 14 pages in total. Each booklet also contains a facts page for the multiplication fact so the student can refer to it if necessary. Check out the blog post about these booklets here.

On each page students will fill in the blanks for the following details:

  • number of equal groups
  • number of counting items for the groups shown (e.g. number of donuts in each box, number of fish in the bowl, etc)
  • write the repeated addition equation for the groups shown (not present in the 1's fact booklet) and add up the total. There is one blank for each group, so the 12 booklet has 12 blanks to fill.
  • number of groups of counting items (e.g. 3 groups of 4, or 5 groups of 6 and so on)
  • Finally, they will write the multiplication statement. This will help them to connect the repeated addition equation to the multiplication fact that they have written down and the answers can be compared to check whether they are the same.

The booklets can be used as morning work, bell work, extra activities for early finishers, or even homework. The booklets come in one version, for front only copies.

Teaching students these multiplication foundations, is a tremendous help to students as they work on math fluency and automaticity.

Check out the preview to see a full copy of the 2 facts booklet included to make sure it is what you need. This is the complete set of the 2 facts booklet, so feel free to use this, to sample out whether this product will work for you.

Check out these products!

Multiplication Repeated Addition Equal Groups Booklets (Winter Theme)

Seasonal Number Bond Task Cards

Spring Number Bond Task Cards

Winter Number Bond Task Cards

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$6.00

Hands On Back to School Activities - Kindergarten Math and Literacy Bundle

By The Chatty Kinder

Are Back to School Activities for Kindergarten at the top of your list right now? Are you also looking for engaging and hands-on math and literacy centers for your learners? Well, these Back to School Math and Literacy Centers are perfect for some Hands-on Back to School Activities for your Kindergarten learners. Each Back to School Center provides the perfect way to incorporate math, literacy and fine-motor skills into your everyday learning centers!

This Kindergarten Back to School Activity Bundle currently contains 28 resources with tons of math and literacy centers and activities including matching games, puzzles and clip cards. The activities include development of fine motor skills, recognizing the alphabet and numbers, and matching activities, ensuring there are activities for learners of all abilities. For a detailed look at all the Hands-on Back to School Activities included in this resource, please look at the preview above.

Black and White versions of all the activities are included wherever possible, except for those which include color as part of the activity.

What You Get In This Bundle: 

  1. Alphabet Matching Activity
  2. Beginning Sounds Match-up
  3. Number Sense Match-up
  4. Build a Silly School Sentence
  5. CVC Word Mat
  6. Non-Standard Measurement Mats
  7. Color Sort and Match Activity
  8. Count and Match
  9. Alphabet Clip Cards
  10. Number Clip Cards
  11. Medial Sound Sort
  12. Matching Emotions
  13. Sequencing Puzzles (Only in Color)
  14. Alphabet Tracing Strips
  15. Crayon Alphabet Flip and Trace
  16. Crayon Number Flip and Trace
  17. Fine Motor Tracing
  18. Math Mystery Puzzles
  19. Number Tracing Strips
  20. Paint Splat Patterns
  21. Pencil Rhyming Puzzles
  22. 2D Shape Sorting Mats
  23. Literacy Mystery Puzzles
  24. Ten Frame Mats
  25. Addition and Subtraction Task Cards
  26. Playdough Counting Mats
  27. Spot the Difference - Visual Discrimination
  28. Syllable Sort

How To Use These Hands On Activities 

  • Print activities on cardstock and/or laminate them for sturdiness 
  • Implement as small group activities or independent work 
  • Implement during literacy and math centers

If you like this resource, I'd love to hear from you!

Earn yourself TeachShare credits for future purchases by leaving a review of this product. Your feedback is important to me and is greatly appreciated.

If You Need More Kindergarten Centers, Check Out These Ready-to-Go Options: 

Kindergarten Winter Math and Literacy Centers BUNDLE

Hands-On Spring Activities for Kindergarten | Math and Literacy Centers

Have a Question?

Please email me at thechattykinder@gmail.com

$59.00
$6.50
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Spring Clip Cards Bundle - Clip Wheels - Colors, Numbers, SEL and 2D Shapes

By The Chatty Kinder

These hands-on Spring Wheel Clip Cards are a great option for your kindergarten math and literacy centers this spring. Featuring 75 clip cards, learning topics include color recognition, 2D shapes, counting and emotions and are designed specifically with preschoolers and kindergarteners in mind.

Both engaging and fun, these multiple choice spring clip cards can be used in a variety of ways including as enrichment opportunities, as a no-prep task for early finishers, during morning work, or even with teacher-directed intervention groups.

⭐This printable is part of the following $$$-saving bundles:

  • Kindergarten Clip Cards Bundle
  • Hands-on Spring Activities - Math and Literacy Centers

What is included in this Spring Wheel Clip Cards Bundle?

There are a total of 75 wheel clip cards in the 5 sets.

  • Spring 2D Shape Wheels - 16 Wheels
  • Spring Counting Wheels - 10 Wheels
  • Spring Emotions Wheels - 8 Wheels
  • Spring Color Wheels Clip Cards - 30 Wheels
  • Spring Icons Color Wheels - 11 Wheels

This printable comes in both color and black & white versions except for the color clip cards which are only offered in color.

Preparing the Spring Wheel Clip Cards:

  • Print the wheels you want to use, laminate and cut apart to create the wheel clip cards.
  • Throw in some clothespins or counters and you are ready to go!
  • This resource comes in two versions, a single wheel a page, or two wheels a page.

How do learners use these wheel clip cards?

  • Children use a clothespin and clip the sides that match the color, shape, number or emotion in the center of the wheel.
  • The number of sides they clip will vary depending on the topic.
  • All the wheels in this bundle are spring themed.

How many wheels are included in the printable?

There are a total of 75 wheel clip cards included in this bundle. You can choose how many wheels to use at a time with your students, depending on the learner.

If you like this resource, I'd love to hear from you!

Earn yourself TeachShare credits for future purchases by leaving a review of this product. Your feedback is important to me and is greatly appreciated.

Have a question?

Please email me at thechattykinder@gmail.com

$10.25
$7.85
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Spring Math Fact Games Addition - Doubles, Near Doubles, Making Ten Bundle

By Techie Turtle Teacher

Students will practice addition math facts with this engaging bundle of spring themed math fact games. This set of 11 games will be perfect to use during the spring months to practice doubles, near doubles, and making ten. These printable spring themed games give your students extra practice learning their addition facts with a fun and engaging theme.

This bundle of games includes:

Doubles Games:

  • 5 Flowers in a Row - students roll dice and cover up sums after rolling doubles
  • Puddle Double Race - students roll a die, double the number and move to the next sum on the game board
  • Rain Cloud Hop - students roll a die, double the number and cover up a rain cloud with the sum

Near Doubles Games:

  • 5 Flowers in a Row - students roll dice and cover up sums after rolling near doubles
  • Puddle Near Doubles Race Add One - students roll a die, double the number, add one and move to the next sum on the game board
  • Puddle Near Doubles Race Subtract One - students roll a die, double the number, subtract one and move to the next sum on the game board
  • Rain Cloud Hop Add One - students roll a die, double the number, add one and cover up a cloud with the sum
  • Rain Cloud Hop Subtract One - students roll a die, double the number, subtract one and cover up a cloud with the sum

Making Ten Games:

  • 5 Flowers in a Row - students roll a die and cover up numbers that will add together to make ten
  • Puddle Making Ten Race - students roll a die and move to spaces with numbers that will add together to make ten
  • Rain Cloud Hop - students roll a die and cover up numbers that will add together to make ten

These games come in color and black & white so you can print the color version or use colored paper.

Aligned with these Common Core State Standards:

  • 1.OA.6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
  • 2.OA.2: Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.

Do you need an easy activity to use with a substitute? These games are perfect for sub days. Just print and leave for your sub!

Do you need engaging homework to send home? You can print these games and send them home so your students can practice at home.

Are you ready to purchase now? Add to your cart and buy these games today!

Copyright (C) Techie Turtle Teacher

Permission to copy for single classroom use only.

Please purchase additional licenses if you intend to share this product.

$7.50
$6.00
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Christmas Math Fact Games Addition - Doubles, Near Doubles, Making Ten Bundle

By Techie Turtle Teacher

Students will practice addition math facts with this engaging bundle of Christmas themed math fact games. This set of 11 games will be perfect to use during December to practice doubles, near doubles, and making ten. These printable Christmas themed games give your students extra practice learning their addition facts with a fun and engaging theme.

This bundle of games includes:

Doubles Games:

  • 5 Wreaths in a Row - students roll dice and cover up sums after rolling doubles
  • Lights on the Tree Double Race - students roll a die, double the number and move to the next sum on the game board
  • Light Hop - students roll a die, double the number and cover up a light with the sum

Near Doubles Games:

  • 5 Wreaths in a Row - students roll dice and cover up sums after rolling near doubles
  • Lights on the Tree Near Doubles Race Add One - students roll a die, double the number, add one and move to the next sum on the game board
  • Lights on the Tree Near Doubles Race Subtract One - students roll a die, double the number, subtract one and move to the next sum on the game board
  • Light Hop Add One - students roll a die, double the number, add one and cover up a light with the sum
  • Light Hop Subtract One - students roll a die, double the number, subtract one and cover up a light with the sum

Making Ten Games:

  • 5 Wreaths in a Row - students roll a die and cover up numbers that will add together to make ten
  • Lights on the Tree Making Ten Race - students roll a die and move to spaces with numbers that will add together to make ten
  • Light Hop - students roll a die and cover up numbers that will add together to make ten

These games come in color and black & white so you can print the color version or use colored paper.

Aligned with these Common Core State Standards:

  • 1.OA.6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
  • 2.OA.2: Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.

Do you need an easy activity to use with a substitute? These games are perfect for sub days. Just print and leave for your sub!

Do you need engaging homework to send home? You can print these games and send them home so your students can practice at home.

Are you ready to purchase now? Add to your cart and buy these games today!

Copyright (C) Techie Turtle Teacher

Permission to copy for single classroom use only.

Please purchase additional licenses if you intend to share this product.

$7.50
$6.00
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Winter Math Fact Games Addition - Doubles, Near Doubles, Making Ten Bundle

By Techie Turtle Teacher

Students will practice addition math facts with this engaging bundle of winter themed math fact games. This set of 11 games will be perfect to use during the winter months to practice doubles, near doubles, and making ten. These printable winter themed games give your students extra practice learning their addition facts with a fun and engaging theme.

This bundle of games includes:

Doubles Games:

  • 5 Snowflakes in a Row - students roll dice and cover up sums after rolling doubles
  • Hot Chocolate Double Race - students roll a die, double the number and move to the next sum on the game board
  • Mitten Hop - students roll a die, double the number and cover up a mitten with the sum

Near Doubles Games:

  • 5 Snowflakes in a Row - students roll dice and cover up sums after rolling near doubles
  • Hot Chocolate Near Doubles Race Add One - students roll a die, double the number, add one and move to the next sum on the game board
  • Hot Chocolate Near Doubles Race Subtract One - students roll a die, double the number, subtract one and move to the next sum on the game board
  • Mitten Hop Add One - students roll a die, double the number, add one and cover up a mitten with the sum
  • Mitten Hop Subtract One - students roll a die, double the number, subtract one and cover up a mitten with the sum

Making Ten Games:

  • 5 Snowflakes in a Row - students roll a die and cover up numbers that will add together to make ten
  • Hot Chocolate Making Ten Race - students roll a die and move to spaces with numbers that will add together to make ten
  • Mitten Hop - students roll a die and cover up numbers that will add together to make ten

These games come in color and black & white so you can print the color version or use colored paper.

Aligned with these Common Core State Standards:

  • 1.OA.6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
  • 2.OA.2: Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.

Do you need an easy activity to use with a substitute? These games are perfect for sub days. Just print and leave for your sub!

Do you need engaging homework to send home? You can print these games and send them home so your students can practice at home.

Are you ready to purchase now? Add to your cart and buy these games today!

Copyright (C) Techie Turtle Teacher

Permission to copy for single classroom use only.

Please purchase additional licenses if you intend to share this product.

$7.50
$6.00
ViewCollection

Thanksgiving Math Fact Games Addition - Doubles, Near Doubles, Making Ten Bundle

By Techie Turtle Teacher

Students will practice addition math facts with this engaging bundle of Thanksgiving themed math fact games. This set of 11 games will be perfect to use during November to practice doubles, near doubles, and making ten. These printable Thanksgiving themed games give your students extra practice learning their addition facts with a fun and engaging theme.

This bundle of games includes:

Doubles Games:

  • 5 Feathers in a Row - students roll dice and cover up sums after rolling doubles
  • Turkey Feather Double Race - students roll a die, double the number and move to the next sum on the game board
  • Pumpkin Pie Hop - students roll a die, double the number and cover up a pumpkin pie with the sum

Near Doubles Games:

  • 5 Feathers in a Row - students roll dice and cover up sums after rolling near doubles
  • Turkey Feather Near Doubles Race Add One - students roll a die, double the number, add one and move to the next sum on the game board
  • Turkey Feather Near Doubles Race Subtract One - students roll a die, double the number, subtract one and move to the next sum on the game board
  • Pumpkin Pie Hop Add One - students roll a die, double the number, add one and cover up a pumpkin pie with the sum
  • Pumpkin Pie Hop Subtract One - students roll a die, double the number, subtract one and cover up a pumpkin pie with the sum

Making Ten Games:

  • 5 Feathers in a Row - students roll a die and cover up numbers that will add together to make ten
  • Turkey Feather Making Ten Race - students roll a die and move to spaces with numbers that will add together to make ten
  • Pumpkin Pie Hop - students roll a die and cover up numbers that will add together to make ten

These games come in color and black & white so you can print the color version or use colored paper.

Aligned with these Common Core State Standards:

  • 1.OA.6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
  • 2.OA.2: Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.

Do you need an easy activity to use with a substitute? These games are perfect for sub days. Just print and leave for your sub!

Do you need engaging homework to send home? You can print these games and send them home so your students can practice at home.

Are you ready to purchase now? Add to your cart and buy these games today!

Copyright (C) Techie Turtle Teacher

Permission to copy for single classroom use only.

Please purchase additional licenses if you intend to share this product.

$7.50
$6.00
ViewCollection

Halloween Math Fact Games Addition - Doubles, Near Doubles, Making Ten Bundle

By Techie Turtle Teacher

Students will practice addition math facts with this engaging bundle of Halloween themed math fact games. This set of 11 games will be perfect to use during October to practice doubles, near doubles, and making ten. These printable Halloween themed games give your students extra practice learning their addition facts with a fun and engaging theme.

This bundle of games includes:

Doubles Games:

  • 5 Ghosts in a Row - students roll dice and cover up sums after rolling doubles
  • Haunted House Double Race - students roll a die, double the number and move to the next sum on the game board
  • Candy Corn Hop - students roll a die, double the number and cover up a candy corn with the sum

Near Doubles Games:

  • 5 Ghosts in a Row - students roll dice and cover up sums after rolling near doubles
  • Haunted House Near Doubles Race Add One - students roll a die, double the number, add one and move to the next sum on the game board
  • Haunted House Near Doubles Race Subtract One - students roll a die, double the number, subtract one and move to the next sum on the game board
  • Candy Corn Hop Add One - students roll a die, double the number, add one and cover up a candy corn with the sum
  • Candy Corn Hop Subtract One - students roll a die, double the number, subtract one and cover up a candy corn with the sum

Making Ten Games:

  • 5 Ghosts in a Row - students roll a die and cover up numbers that will add together to make ten
  • Haunted House Making Ten Race - students roll a die and move to spaces with numbers that will add together to make ten
  • Candy Corn Hop - students roll a die and cover up numbers that will add together to make ten

These games come in color and black & white so you can print the color version or use colored paper.

Aligned with these Common Core State Standards:

  • 1.OA.6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
  • 2.OA.2: Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.

Do you need an easy activity to use with a substitute? These games are perfect for sub days. Just print and leave for your sub!

Do you need engaging homework to send home? You can print these games and send them home so your students can practice at home.

Are you ready to purchase now? Add to your cart and buy these games today!

Copyright (C) Techie Turtle Teacher

Permission to copy for single classroom use only.

Please purchase additional licenses if you intend to share this product.

$7.50
$6.00
ViewCollection

Fall Math Fact Games Addition - Doubles, Near Doubles, Making Ten Bundle

By Techie Turtle Teacher

Students will practice addition math facts with this engaging bundle of fall themed math fact games. This set of 11 games will be perfect to use during September and October to practice doubles, near doubles, and making ten. These printable fall themed games give your students extra practice learning their addition facts with a fun and engaging theme.

This bundle of games includes:

Doubles Games:

  • 5 Apples in a Row - students roll dice and cover up sums after rolling doubles
  • Acorn Double Race - students roll a die, double the number and move to the next sum on the game board
  • Pumpkin Hop - students roll a die, double the number and cover up a pumpkin with the sum

Near Doubles Games:

  • 5 Apples in a Row - students roll dice and cover up sums after rolling near doubles
  • Acorn Near Doubles Race Add One - students roll a die, double the number, add one and move to the next sum on the game board
  • Acorn Near Doubles Race Subtract One - students roll a die, double the number, subtract one and move to the next sum on the game board
  • Pumpkin Hop Add One - students roll a die, double the number, add one and cover up a pumpkin with the sum
  • Pumpkin Hop Subtract One - students roll a die, double the number, subtract one and cover up a pumpkin with the sum

Making Ten Games:

  • 5 Apples in a Row - students roll a die and cover up numbers that will add together to make ten
  • Acorn Making Ten Race - students roll a die and move to spaces with numbers that will add together to make ten
  • Pumpkin Hop - students roll a die and cover up numbers that will add together to make ten

These games come in color and black & white so you can print the color version or use colored paper.

Aligned with these Common Core State Standards:

  • 1.OA.6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
  • 2.OA.2: Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.

Do you need an easy activity to use with a substitute? These games are perfect for sub days. Just print and leave for your sub!

Do you need engaging homework to send home? You can print these games and send them home so your students can practice at home.

Are you ready to purchase now? Add to your cart and buy these games today!

Copyright (C) Techie Turtle Teacher

Permission to copy for single classroom use only.

Please purchase additional licenses if you intend to share this product.

$8.00
$6.50
ViewCollection

Subtraction Base Ten Task Cards Color by Number Bundle

By Techie Turtle Teacher

This bundle of Color by Number Subtraction Task Cards is perfect for engaging and reinforcing subtraction skills in a fun and creative way. Your students will love moving around the room to solve subtraction problems before coloring by code. These task cards are perfect for independent work, centers, or early finishers. Download now and enhance your students' learning experience!

What is included?

  • Subtraction within 10
  • Subtraction within 20
  • 2-Digit Subtraction without Regrouping
  • 2-Digit Subtraction with Regrouping

Each Set Includes:

  • 8 task cards with problems (task card versions and full page versions)
  • teacher directions
  • student directions
  • 2 recording sheet options

Ways to Use in Your Classroom:

  • There are task cards and full page versions of the problems.
  • There is a modified answer sheet for students who need to see the problems directly on their worksheets instead of on the task cards.
  • You could display the full page versions of the problems and work together to solve.

Aligned with Common Core State Standards:

K.OA.2: Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.

1.OA.6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).

2.OA.2: Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.

2.NBT.5: Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.

Do you need an easy review to use with a substitute? These task cards and color by number recording sheets are perfect for sub days. Just print and leave for your sub!

Do you need homework to send home? You can print the recording sheet version with the problems and send them home so your students can practice at home.

Are you ready to purchase now? Add to your cart and buy this pack today!

Copyright (C) Techie Turtle Teacher

Permission to copy for single classroom use only.

Please purchase additional licenses if you intend to share this product.

$12.00
$9.50
ViewCollection

Addition Base Ten Task Cards Color by Number Bundle

By Techie Turtle Teacher

This bundle of Color by Number Addition Task Cards is perfect for engaging and reinforcing addition skills in a fun and creative way. Your students will love moving around the room to solve addition problems before coloring by code. These task cards are perfect for independent work, centers, or early finishers. Download now and enhance your students' learning experience!

What is included?

  • Addition within 10
  • Addition within 20
  • 2-Digit Addition without Regrouping
  • 2-Digit Addition with Regrouping

Each Set Includes:

  • 8 task cards with problems (task card versions and full page versions)
  • teacher directions
  • student directions
  • 2 recording sheet options

Ways to Use in Your Classroom:

  • There are task cards and full page versions of the problems.
  • There is a modified answer sheet for students who need to see the problems directly on their worksheets instead of on the task cards.
  • You could display the full page versions of the problems and work together to solve.

Aligned with Common Core State Standards:

K.OA.2: Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.

1.OA.6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).

2.OA.2: Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.

2.NBT.5: Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.

Do you need an easy review to use with a substitute? These task cards and color by number recording sheets are perfect for sub days. Just print and leave for your sub!

Do you need homework to send home? You can print the recording sheet version with the problems and send them home so your students can practice at home.

Are you ready to purchase now? Add to your cart and buy this pack today!

Copyright (C) Techie Turtle Teacher

Permission to copy for single classroom use only.

Please purchase additional licenses if you intend to share this product.

$12.00
$9.50
ViewCollection

Summer Fun Themed Math Fact Games - Doubles, Near Doubles, Making Ten Bundle

By Techie Turtle Teacher

Make practicing addition math facts engaging with this bundle of summer themed math fact games. This set of 11 games will be perfect to use at the end of the year to practice doubles, near doubles, and making ten. These printable summer themed games give your students extra practice learning their addition facts with a fun and engaging theme.

This bundle of games includes:

Doubles Games:

  • 5 Buckets in a Row - students roll dice and cover up sums after rolling doubles
  • Let's Go Surfing Double Race - students roll a die, double the number and move to the next sum on the game board
  • Flip Flop Hop - students roll a die, double the number and cover up a flip flop with the sum

Near Doubles Games:

  • 5 Buckets in a Row - students roll dice and cover up sums after rolling near doubles
  • Let's Go Surfing Near Doubles Race Add One - students roll a die, double the number, add one and move to the next sum on the game board
  • Let's Go Surfing Near Doubles Race Subtract One - students roll a die, double the number, subtract one and move to the next sum on the game board
  • Flip Flop Hop Add One - students roll a die, double the number, add one and cover up a flip flop with the sum
  • Flip Flop Hop Subtract One - students roll a die, double the number, subtract one and cover up a flip flop with the sum

Making Ten Games:

  • 5 Buckets in a Row - students roll a die and cover up numbers that will add together to make ten
  • Let's Go Surfing Making Ten Race - students roll a die and move to spaces with numbers that will add together to make ten
  • Flip Flop Hop - students roll a die and cover up numbers that will add together to make ten

These games come in color and black & white so you can print the color version or use colored paper.

Aligned with these Common Core State Standards:

  • 1.OA.6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
  • 2.OA.2: Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.

Do you need an easy activity to use with a substitute? These games are perfect for sub days. Just print and leave for your sub!

Do you need engaging homework to send home? You can print these games and send them home so your students can practice at home.

Are you ready to purchase now? Add to your cart and buy these games today!

Copyright (C) Techie Turtle Teacher

Permission to copy for single classroom use only.

Please purchase additional licenses if you intend to share this product.

$7.50
$6.00
ViewCollection

Basketball Themed Math Fact Games - Doubles, Near Doubles, Making Ten Bundle

By Techie Turtle Teacher

Make practicing addition math facts engaging with this bundle of basketball themed math fact games. This set of 11 games will be perfect to use during March to practice doubles, near doubles, and making ten. These printable basketball themed games give your students extra practice learning their addition facts with a fun and engaging theme.

This bundle of games includes:

Doubles Games:

  • 5 Hoops in a Row - students roll dice and cover up sums after rolling doubles
  • Score a Basket Double Race - students roll a die, double the number and move to the next sum on the game board
  • Hoop Hop - students roll a die, double the number and cover up a basketball with the sum

Near Doubles Games:

  • 5 Hoops in a Row - students roll dice and cover up sums after rolling near doubles
  • Score a Basket Near Doubles Race Add One - students roll a die, double the number, add one and move to the next sum on the game board
  • Score a Basket Near Doubles Race Subtract One - students roll a die, double the number, subtract one and move to the next sum on the game board
  • Hoop Hop Add One - students roll a die, double the number, add one and cover up a basketball with the sum
  • Hoop Hop Subtract One - students roll a die, double the number, subtract one and cover up a basketball with the sum

Making Ten Games:

  • 5 Hoops in a Row - students roll a die and cover up numbers that will add together to make ten
  • Score a Basket Making Ten Race - students roll a die and move to spaces with numbers that will add together to make ten
  • Hoop Hop - students roll a die and cover up numbers that will add together to make ten

These games come in color and black & white so you can print the color version or use colored paper.

Aligned with these Common Core State Standards:

  • 1.OA.6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
  • 2.OA.2: Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.

Do you need an easy activity to use with a substitute? These games are perfect for sub days. Just print and leave for your sub!

Do you need engaging homework to send home? You can print these games and send them home so your students can practice at home.

Are you ready to purchase now? Add to your cart and buy these games today!

Copyright (C) Techie Turtle Teacher

Permission to copy for single classroom use only.

Please purchase additional licenses if you intend to share this product.

$7.50
$6.00
ViewCollection

Multiplication Worksheets

By Jennifer Connett

Use a variety of multiplication strategies to solve each multiplication problem. Each multiplication problem has its own page and students use that page to solve each problem with each strategy.

What Strategies Are Included:

Number Sentences

Draw It

Repeated Addition

Grouping

Array/Area Model

More Multiplication Activities:

Multiplication Boom Cards for up to 10X10

$5.00

Money Counting Coins Self Checking Cards Bundle

By Jennifer Connett

Practice counting coins with these self checking task cards. They are create for math centers, morning tubs or for early finishers.

All cards have a coin amount under $1. There are three sets of cards in this bundle. By purchasing the bundle you will have a complete set of cards for three different levels of coin counting.

Level 1: This is the easiest set. Each card has only one type of coin to count.

Level 2: This is the intermediate set. Each card has coins plus pennies to count.

Level 3: This is the advanced set. Each card has any coin combination.

$8.50
$6.50
ViewCollection