Fraction, Decimal & Percentage Follow Me Cards Bundle
By LittleStreams
This bundle contains our 5 sets of follow me cards on the topic of Fractions Decimals and Percentages
Each pack includes 30 cards, designed to get more challenging as students progress through the questions. A recording sheet is including so students can record their solutions, and an advanced start option is available for students that wish to jump to the more challenging questions.
An answer key is also included.
The following packs are included.
Please note that there are two versions of the Compound & Reverse Percentages included in the pack, both the UK £ and the US $ versions. If you require a version in a currency we have not yet made, please feel free to email us at contact@LittleStreams.co.uk and we will be happy to assist you.
Reverse & Compound Percentages Follow Me UK Version
By LittleStreams
These 30 follow me cards are a great way to revise compound and reverse percentages including increasing and decreasing, and compound interest and depreciation.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
A calculator is recommended for the final 15 questions at least.
Some ideas for how to use follow me cards:
For an advanced start, begin on page two of the record sheet (the first card number is given).
This is the UK version with £ (pounds). Click here for our US version with $ (dollars). If you require a different currency, contact us at contact@littlestreams.co.uk
Reverse & Compound Percentages Follow Me US Version
By LittleStreams
These 30 follow me cards are a great way to revise compound and reverse percentages including increasing and decreasing, and compound interest and depreciation.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
A calculator is recommended for the final 15 questions at least.
Some ideas for how to use follow me cards:
For an advanced start, begin on page two of the record sheet (the first card number is given).
This is the US version with $ (dollars). Click here for our UK version with £ (pounds). If you require a different currency, contact us at contact@littlestreams.co.uk
Bundle Learn to Program Scratch Task Cards: LEVEL 1 - 3
By Howlin' Husky Math Games
With the start of a new school year, do you want to try something different? Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?
Programming!
Introducing "Learn to Program Scratch" task cards! (This bundle contains ALL THREE LEVELS of the series) These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!
Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These bundled task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!
Hold on tight, because here's what's packed inside this treasure trove:
Level 1: (16 cards) Introduction to block coding. Simple so any student
can achieve a level of success.
Level 2: (16 cards) Multiple stepped tasks with Scratch. This level leads
into concepts that are used in level 3.
Level 3: (16 cards) Four games to create, each with 4 task cards.
Rock, Paper, Scissors
Dodge Ball
Jumping Game
Whack-A-Mole
*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Math Links- Equation of a Line Given Two Points(like the NYT game "Connections")
By Howlin' Husky Math Games
Have you ever played the New York Times game, "Connections"? This worksheet combines this premise with math to put an exciting spin on learning.
This version concentrates on finding the equation of a line given two points.
Students will solve or simplify the sixteen problems. Then they will inspect the answers and try to find similarities. The sixteen answers can be grouped into four smaller sub groups ranging in difficulty from easy to tricky to find (yellow, green, blue, purple). Each group will have a distinct trait that puts them in this group.
Students can check to make sure a group is correct before trying to find another group. If they guess wrong, they check off a mistake box. Student should try to get all four groups with the least amount of mistakes!
How this activity can be used:
Interested in games?? Check it out!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in forms to make life easier!? Got it!
Learn to Program Scratch- Task Cards LEVEL 3
By Howlin' Husky Math Games
Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?
Programming!
Introducing "Learn to Program Scratch" task cards! (This is LEVEL 3 of the series) These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!
Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!
Hold on tight, because here's what's packed inside this treasure trove:
Rock, Paper, Scissors
Dodge Ball
Jumping Game
Whack-A-Mole
*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Learn to Program Scratch- Task Cards LEVEL 1
By Howlin' Husky Math Games
Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?
Programming!
Introducing "Learn to Program Scratch" task cards! These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!
Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!
Hold on tight, because here's what's packed inside this treasure trove:
*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Learn to Program Scratch- Task Cards LEVEL 2
By Howlin' Husky Math Games
Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?
Programming!
Introducing "Learn to Program Scratch" task cards! (This is the LEVEL 2 of the series) These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!
Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!
Hold on tight, because here's what's packed inside this treasure trove:
*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Math Links- Systems of Linear Equations- (NYT game "Connections")
By Howlin' Husky Math Games
Have you ever played the New York Times game, "Connections"? This worksheet combines this premise with math to put an exciting spin on learning.
This version concentrates on solving systems of linear equations using substitution.
Students will solve or simplify the sixteen problems. Then they will inspect the answers and try to find similarities. The sixteen answers can be grouped into four smaller sub groups ranging in difficulty from easy to tricky to find (yellow, green, blue, purple). Each group will have a distinct trait that puts them in this group.
Students can check to make sure a group is correct before trying to find another group. If they guess wrong, they check off a mistake box. Student should try to get all four groups with the least amount of mistakes!
How this activity can be used:
Interested in games?? Check it out!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in forms to make life easier!? Got it!
Ann's Adventure- Solving Using Two Step, Distribution, Variables on Both Sides
By Howlin' Husky Math Games
Try the demo first!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Step into the immersive world of educational adventure with "Ann's Adventure"! Play in full screen!
Join Ann, the beloved character from Math-Tac-Toe, on her captivating journey through the enchanted Wild Woods. In this interactive platformer, students will strengthen their math skills while exploring a forest teeming with challenges and excitement.
Engage in dynamic math action as you practice solving two step linear equations, soling using distribution property, and linear solving with variables on both sides. With randomly generated math problems and level layouts, every playthrough offers a unique and enriching experience!
Can be use for:
Key features tailored for educators and students include:
Students take control of Ann using keyboard controls and master the art of jumping with the space bar.
Embark on an exhilarating quest to rescue the adorable "Fuzzies" who have lost their way in the enchanting Wild Woods. But be wary of the lurking creatures that await!
Reinforce math concepts through engaging gameplay mechanics, rewarding students for their math proficiency and problem-solving skills.
Immerse students in the adventure with captivating music and lively sound effects, creating an immersive learning environment that keeps students motivated and engaged.
Future unlocks and new outfits for Ann, including the swashbuckling Pirate Ann! Stay tuned for exciting updates and additional content tailored to enhance the learning experience.
Seamlessly integrate the game into classroom activities with compatibility on Chromebooks and PC platforms, providing educators with a versatile tool to reinforce math concepts in a fun and interactive way.
Getting started is simple and straightforward! Enable JavaScript, download the game, and double-click the HTML file to launch it in your browser. Share the excitement with your students and inspire them to embark on an unforgettable math adventure!
Have specific learning objectives in mind? Need a customized version tailored to your classroom curriculum? Reach out to me, and I'll be delighted to assist you in creating an educational experience that meets your needs. Let's make learning math an exciting journey filled with discovery and fun!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
Interested in forms to make life easier!? Got it!
Middle School Math: Road Trip Across the USA, Measurement & Calculations
By Geography & Math Made Easy
This activity incorporates math with geography:
It encourages students to problem solve and to accurately use a map scale to plan a round-trip throughout the United States. Students will use higher-thinking skills to calculate distances, mileage, driving times, and gas costs. Your students will have a blast with this activity and find ownership in their work. Instructions include great tips on using yarn to teach students to calculate distances on a road map.
This lesson will require each team has a large laminated road map that can be purchased through or donated by your local stores, such as Walmart or Target.
If you have a way to make poster-sized maps, you can google the road maps of America and there are many that can be found.
Disclosure: One purchase is good for one teacher usage (unlimited classes). If more wish to use this product, please purchase discounted additional licenses, one per teacher. This product comes under the copyright of Geography & Math Made Easy.