Do you need a Halloween themed game aligned with UFLI Foundations? Following the science of reading, this is a fun, interactive and engaging way to get some extra practice from your students. Use it for whole class, small groups, intervention or send it for homework!
No prep required, just print and go. Who can be the first to get to the Haunted House? Once your students know how to play you can pair them up for some extra practice together. All the games align with the UFLI Foundations Scope and Sequence Lessons 10 to 128.
NOTE: This product is not endorsed by UFLI Foundations nor is it affiliated in any way. No part of this product copies any material found in the manual or the toolbox.
Contents
This pack contains:
231 prefilled pdf game boards for UFLI lessons 10 to 128.
⭐️⭐️⭐️⭐️⭐️ BONUS FILE WITH COMPLETE BUNDLE - 14 additional games for high frequency/heart words ⭐️⭐️⭐️⭐️⭐️
Individual decks are as follows:
Alphabet - Lessons 10 to 34
Alphabet Review - Lessons 35 to 41
Digraphs - Lessons 42 to 53
VCe Words - Lessons 54 to 62
Longer Words - Lessons 63 to 68
Ending Spelling Patterns - Lessons 69 to 76
R-Controlled Vowels - Lessons 77 to 83
Vowel Teams - Lessons 84 to 88
Other Vowel Teams - Lessons 89 to 94
Diphthongs and Silent Letters - Lessons 95 to 98
Suffixes and Prefixes - Lessons 99 to 106
Suffix Spelling Changes - Lessons 107 to 110
Low Frequency Spelling - Lessons 111 to 118
Additional Affixes - Lessons 119 to 128
You will need:
2 different color counters and a dice.
How to play
Aim: Who can be the first to get to the Haunted House?
Take turns rolling the die and moving your counter that number of squares around the board.
If you land on a word you must read that word.
If you land on a ghost you can fly ahead to the next ghost – but you must read all the words on the way.
If you land on the spooky bat you must go back to the start.
The winner is the person to get to the finish line and get to the haunted house first.
The games are an extension to UFLI Core Lessons:
Step 4: blending drill
Step 5: new concept
Step 6: word work
The games are a great way to provide extra practice in blending to reinforce the student’s ability to decode and to blend sounds together. Additional practice can help with automaticity in decoding;
Once the student has received the lessons on the new concept work, the games can be used for additional practice at word-level skills. The student can read the word for reading practice while they are playing a fun and engaging game.
The students can spell the word using their manipulative letters or a whiteboard and marker. Ask them to read the word to their playing partner, their playing partner can spell/write the word.
What other teacher’s are saying about my other products:
⭐️⭐️⭐️⭐️⭐️ Lucky Squares: My students beg me to play this whenever they have a bit of free time!
⭐️⭐️⭐️⭐️⭐️ Honeycomb Race: These are awesome! Such an easy extension from UFLI lessons to use for centers, homework, small groups. I love these!
⭐️⭐️⭐️⭐️⭐️ My students love playing the Dots and Boxes game! It provides great practice and reinforcement of the skill we're working on in UFLI. I have extra copies that I keep for fast finishers, so they can play with a classmate.
UFLI GAMES | Haunted House Halloween Themed | Lessons 111 to 118
By Puddle Jumpers Speech Pathology
UFLI Foundations Inspired Games. Who can be the first to get to the Haunted House? Following the science of reading, this is a fun, engaging way to get some extra practice from your students. No prep required, just print and go. Once your students know how to play you can pair them up for some extra practice together. All the games align with the UFLI Foundations Scope and Sequence Lessons 111 to 118.
NOTE: This product is not endorsed by UFLI Foundations nor is it affiliated in any way. No part of this product copies any material found in the manual or the toolbox.
Contents
This pack contains:
-25 game boards in color for UFLI lessons 111 to 118.
-25 game boards in black and white for UFLI lessons 111 to 118.
Separate games for lesson 111 ar, or; including separate sheet to exclude some /or/ for Australian/English words; lesson 112 air, are; lesson 114 ei, eigh; ey; lesson 115 ew, eu, ue; lesson 117, lesson 118.
You will need:
2 different color counters and a dice.
How to play
Aim: Who can be the first to get to the Haunted House?
Take turns rolling the die and moving your counter that number of squares around the board.
If you land on a word you must read that word.
If you land on a ghost you can fly ahead to the next ghost – but you must read all the words on the way.
If you land on the spooky bat you must go back to the start.
The winner is the person to get to the finish line and get to the haunted house first.
The games are an extension to Core Lessons:
Step 4: blending drill
Step 5: new concept
Step 6: word work
The games are a great way to provide extra practice in blending to reinforce the student’s ability to decode and to blend sounds together. Additional practice can help with automaticity in decoding;
Once the student has received the lessons on the new concept work, the games can be used for additional practice at word-level skills. The student can read the word for reading practice while they are playing a fun and engaging game.
The students can spell the word using their manipulative letters or a whiteboard and marker. Ask them to read the word to their playing partner, their playing partner can spell/write the word.
What other teacher’s are saying about my other products:
⭐️⭐️⭐️⭐️⭐️ Lucky Squares: My students beg me to play this whenever they have a bit of free time!
⭐️⭐️⭐️⭐️⭐️ Honeycomb Race: These are awesome! Such an easy extension from UFLI lessons to use for centers, homework, small groups. I love these!
⭐️⭐️⭐️⭐️⭐️ My students love playing the Dots and Boxes game! It provides great practice and reinforcement of the skill we're working on in UFLI. I have extra copies that I keep for fast finishers, so they can play with a classmate.
⭐️⭐️⭐️⭐️⭐️ Capture the Flag: This is a great resource! I love UFLI and having an additional game to practice the sound we are working on is very engaging for my students.
UFLI GAMES | Haunted House Halloween Themed | Lessons 99 to 106
By Puddle Jumpers Speech Pathology
UFLI Foundations Inspired Games. Who can be the first to get to the Haunted House? Following the science of reading, this is a fun, engaging way to get some extra practice from your students. No prep required, just print and go. Once your students know how to play you can pair them up for some extra practice together. All the games align with the UFLI Foundations Scope and Sequence Lessons 99 to 106.
NOTE: This product is not endorsed by UFLI Foundations nor is it affiliated in any way. No part of this product copies any material found in the manual or the toolbox.
Contents
This pack contains:
-15 game boards in color for UFLI lessons 99 to 106.
-15 game boards in black and white for UFLI lessons 99 to 106.
-Separate games for lesson 99 -s, -es; lesson 100 -est, -er; lesson 102 -ful, -less; lesson 104 -pre, -re; to help with differentiation.
You will need:
2 different color counters and a dice.
How to play
Aim: Who can be the first to get to the Haunted House?
Take turns rolling the die and moving your counter that number of squares around the board.
If you land on a word you must read that word.
If you land on a ghost you can fly ahead to the next ghost – but you must read all the words on the way.
If you land on the spooky bat you must go back to the start.
The winner is the person to get to the finish line and get to the haunted house first.
The games are an extension to Core Lessons:
Step 4: blending drill
Step 5: new concept
Step 6: word work
The games are a great way to provide extra practice in blending to reinforce the student’s ability to decode and to blend sounds together. Additional practice can help with automaticity in decoding;
Once the student has received the lessons on the new concept work, the games can be used for additional practice at word-level skills. The student can read the word for reading practice while they are playing a fun and engaging game.
The students can spell the word using their manipulative letters or a whiteboard and marker. Ask them to read the word to their playing partner, their playing partner can spell/write the word.
What other teacher’s are saying about my other products:
⭐️⭐️⭐️⭐️⭐️ Lucky Squares: My students beg me to play this whenever they have a bit of free time!
⭐️⭐️⭐️⭐️⭐️ Honeycomb Race: These are awesome! Such an easy extension from UFLI lessons to use for centers, homework, small groups. I love these!
⭐️⭐️⭐️⭐️⭐️ My students love playing the Dots and Boxes game! It provides great practice and reinforcement of the skill we're working on in UFLI. I have extra copies that I keep for fast finishers, so they can play with a classmate.
⭐️⭐️⭐️⭐️⭐️ Capture the Flag: This is a great resource! I love UFLI and having an additional game to practice the sound we are working on is very engaging for my students.
UFLI GAMES | Haunted House Halloween Themed | Lessons 107 to 110
By Puddle Jumpers Speech Pathology
UFLI Foundations Inspired Games. Who can be the first to get to the Haunted House? Following the science of reading, this is a fun, engaging way to get some extra practice from your students. No prep required, just print and go. Once your students know how to play you can pair them up for some extra practice together. All the games align with the UFLI Foundations Scope and Sequence Lessons 107 to 110.
NOTE: This product is not endorsed by UFLI Foundations nor is it affiliated in any way. No part of this product copies any material found in the manual or the toolbox.
Contents
This pack contains:
-12 game boards in color for UFLI lessons 107 to 110.
-12 game boards in black and white for UFLI lessons 107 to 110.
-Separate games for lesson 99 -s, -es; lesson 100 -est, -er; lesson 102 -ful, -less; lesson 104 -pre, -re; to help with differentiation..
You will need:
2 different color counters and a dice.
How to play
Aim: Who can be the first to get to the Haunted House?
Take turns rolling the die and moving your counter that number of squares around the board.
If you land on a word you must read that word.
If you land on a ghost you can fly ahead to the next ghost – but you must read all the words on the way.
If you land on the spooky bat you must go back to the start.
The winner is the person to get to the finish line and get to the haunted house first.
The games are an extension to Core Lessons:
Step 4: blending drill
Step 5: new concept
Step 6: word work
The games are a great way to provide extra practice in blending to reinforce the student’s ability to decode and to blend sounds together. Additional practice can help with automaticity in decoding;
Once the student has received the lessons on the new concept work, the games can be used for additional practice at word-level skills. The student can read the word for reading practice while they are playing a fun and engaging game.
The students can spell the word using their manipulative letters or a whiteboard and marker. Ask them to read the word to their playing partner, their playing partner can spell/write the word.
What other teacher’s are saying about my other products:
⭐️⭐️⭐️⭐️⭐️ Lucky Squares: My students beg me to play this whenever they have a bit of free time!
⭐️⭐️⭐️⭐️⭐️ Honeycomb Race: These are awesome! Such an easy extension from UFLI lessons to use for centers, homework, small groups. I love these!
⭐️⭐️⭐️⭐️⭐️ My students love playing the Dots and Boxes game! It provides great practice and reinforcement of the skill we're working on in UFLI. I have extra copies that I keep for fast finishers, so they can play with a classmate.
⭐️⭐️⭐️⭐️⭐️ Capture the Flag: This is a great resource! I love UFLI and having an additional game to practice the sound we are working on is very engaging for my students.
UFLI GAMES | Haunted House Halloween Themed | Lessons 69 to 76
By Puddle Jumpers Speech Pathology
UFLI Foundations Inspired Games. Who can be the first to get to the Haunted House? Following the science of reading, this is a fun, engaging way to get some extra practice from your students. No prep required, just print and go. Once your students know how to play you can pair them up for some extra practice together. All the games align with the UFLI Foundations Scope and Sequence Lessons 69 to 76.
NOTE: This product is not endorsed by UFLI Foundations nor is it affiliated in any way. No part of this product copies any material found in the manual or the toolbox.
Contents
This pack contains:
-18 game boards in color for UFLI lessons 69 to 76.
-18 game boards in black and white for UFLI lessons 69 to 76.
-Lesson 72 has 5 game boards to differentiate for endings -old, -ind, -olt, -ist. Lesson 75 has 7 game boards to differentiate between –ble, -dle, -gle, -kle, -ple, -fle, -zle, -tle, -sle.
You will need:
2 different color counters and a dice.
How to play
Aim: Who can be the first to get to the Haunted House?
Take turns rolling the die and moving your counter that number of squares around the board.
If you land on a word you must read that word.
If you land on a ghost you can fly ahead to the next ghost – but you must read all the words on the way.
If you land on the spooky bat you must go back to the start.
The winner is the person to get to the finish line and get to the haunted house first.
The games are an extension to Core Lessons:
Step 4: blending drill
Step 5: new concept
Step 6: word work
The games are a great way to provide extra practice in blending to reinforce the student’s ability to decode and to blend sounds together. Additional practice can help with automaticity in decoding;
Once the student has received the lessons on the new concept work, the games can be used for additional practice at word-level skills. The student can read the word for reading practice while they are playing a fun and engaging game.
The students can spell the word using their manipulative letters or a whiteboard and marker. Ask them to read the word to their playing partner, their playing partner can spell/write the word.
What other teacher’s are saying about my other products:
⭐️⭐️⭐️⭐️⭐️ Lucky Squares: My students beg me to play this whenever they have a bit of free time!
⭐️⭐️⭐️⭐️⭐️ Honeycomb Race: These are awesome! Such an easy extension from UFLI lessons to use for centers, homework, small groups. I love these!
⭐️⭐️⭐️⭐️⭐️ My students love playing the Dots and Boxes game! It provides great practice and reinforcement of the skill we're working on in UFLI. I have extra copies that I keep for fast finishers, so they can play with a classmate.
⭐️⭐️⭐️⭐️⭐️ Capture the Flag: This is a great resource! I love UFLI and having an additional game to practice the sound we are working on is very engaging for my students.
UFLI GAMES | Haunted House Halloween Themed | Lessons 89 to 94
By Puddle Jumpers Speech Pathology
UFLI Foundations Inspired Games. Who can be the first to get to the Haunted House? Following the science of reading, this is a fun, engaging way to get some extra practice from your students. No prep required, just print and go. Once your students know how to play you can pair them up for some extra practice together. All the games align with the UFLI Foundations Scope and Sequence Lessons 89 to 94.
NOTE: This product is not endorsed by UFLI Foundations nor is it affiliated in any way. No part of this product copies any material found in the manual or the toolbox.
Contents
This pack contains:
-19 game boards in color for UFLI lessons 89 to 94.
-19 game boards in black and white for UFLI lessons 89 to 94.
-Separate games for Lessons 89 for spellings u and oo; for lessons 91 spellings ew, ue and ui; for lessons 93 spellings au and aw;
You will need:
2 different color counters and a dice.
How to play
Aim: Who can be the first to get to the Haunted House?
Take turns rolling the die and moving your counter that number of squares around the board.
If you land on a word you must read that word.
If you land on a ghost you can fly ahead to the next ghost – but you must read all the words on the way.
If you land on the spooky bat you must go back to the start.
The winner is the person to get to the finish line and get to the haunted house first.
The games are an extension to Core Lessons:
Step 4: blending drill
Step 5: new concept
Step 6: word work
The games are a great way to provide extra practice in blending to reinforce the student’s ability to decode and to blend sounds together. Additional practice can help with automaticity in decoding;
Once the student has received the lessons on the new concept work, the games can be used for additional practice at word-level skills. The student can read the word for reading practice while they are playing a fun and engaging game.
The students can spell the word using their manipulative letters or a whiteboard and marker. Ask them to read the word to their playing partner, their playing partner can spell/write the word.
What other teacher’s are saying about my other products:
⭐️⭐️⭐️⭐️⭐️ Lucky Squares: My students beg me to play this whenever they have a bit of free time!
⭐️⭐️⭐️⭐️⭐️ Honeycomb Race: These are awesome! Such an easy extension from UFLI lessons to use for centers, homework, small groups. I love these!
⭐️⭐️⭐️⭐️⭐️ My students love playing the Dots and Boxes game! It provides great practice and reinforcement of the skill we're working on in UFLI. I have extra copies that I keep for fast finishers, so they can play with a classmate.
⭐️⭐️⭐️⭐️⭐️ Capture the Flag: This is a great resource! I love UFLI and having an additional game to practice the sound we are working on is very engaging for my students.
UFLI GAMES | Haunted House Halloween Themed | Lessons 119 to 128
By Puddle Jumpers Speech Pathology
UFLI Foundations Inspired Games. Who can be the first to get to the Haunted House? Following the science of reading, this is a fun, engaging way to get some extra practice from your students. No prep required, just print and go. Once your students know how to play you can pair them up for some extra practice together. All the games align with the UFLI Foundations Scope and Sequence Lessons 119 to 128.
NOTE: This product is not endorsed by UFLI Foundations nor is it affiliated in any way. No part of this product copies any material found in the manual or the toolbox.
Contents
This pack contains:
-14 game boards in color for UFLI lessons 119 to 128.
-14 game boards in black and white for UFLI lessons 119 to 128.
-Separate games for lesson 119 -tion and -sion; lesson 121 -er, -or, -ist, -ish; lesson 126 -ible, -able; for differentiation.
You will need:
2 different color counters and a dice.
How to play
Aim: Who can be the first to get to the Haunted House?
Take turns rolling the die and moving your counter that number of squares around the board.
If you land on a word you must read that word.
If you land on a ghost you can fly ahead to the next ghost – but you must read all the words on the way.
If you land on the spooky bat you must go back to the start.
The winner is the person to get to the finish line and get to the haunted house first.
The games are an extension to Core Lessons:
Step 4: blending drill
Step 5: new concept
Step 6: word work
The games are a great way to provide extra practice in blending to reinforce the student’s ability to decode and to blend sounds together. Additional practice can help with automaticity in decoding;
Once the student has received the lessons on the new concept work, the games can be used for additional practice at word-level skills. The student can read the word for reading practice while they are playing a fun and engaging game.
The students can spell the word using their manipulative letters or a whiteboard and marker. Ask them to read the word to their playing partner, their playing partner can spell/write the word.
What other teacher’s are saying about my other products:
⭐️⭐️⭐️⭐️⭐️ Lucky Squares: My students beg me to play this whenever they have a bit of free time!
⭐️⭐️⭐️⭐️⭐️ Honeycomb Race: These are awesome! Such an easy extension from UFLI lessons to use for centers, homework, small groups. I love these!
⭐️⭐️⭐️⭐️⭐️ My students love playing the Dots and Boxes game! It provides great practice and reinforcement of the skill we're working on in UFLI. I have extra copies that I keep for fast finishers, so they can play with a classmate.
⭐️⭐️⭐️⭐️⭐️ Capture the Flag: This is a great resource! I love UFLI and having an additional game to practice the sound we are working on is very engaging for my students.
UFLI GAMES | Haunted House Halloween Themed | VCe Silent E Lessons 54 to 62
By Puddle Jumpers Speech Pathology
UFLI Foundations Inspired Games. Who can be the first to get to the Haunted House? Following the science of reading, this is a fun, engaging way to get some extra practice from your students. No prep required, just print and go. Once your students know how to play you can pair them up for some extra practice together. All the games align with the UFLI Foundations Scope and Sequence Lessons 54 to 62.
NOTE: This product is not endorsed by UFLI Foundations nor is it affiliated in any way. No part of this product copies any material found in the manual or the toolbox.
Contents
This pack contains:
-19 game boards in color for UFLI lessons 54 to 62
-19 game boards in black and white for UFLI lessons 54 to 62.
-Lesson 54, 56, 57, 58, 59 have two games for CVCe and CCVCe words.
-Lesson 58 has extra games for to separate sounds pronounced either /ū/ or /yū/ and for those with Australian accents.
You will need:
2 different color counters and a dice.
How to play
Aim: Who can be the first to get to the Haunted House?
Take turns rolling the die and moving your counter that number of squares around the board.
If you land on a word you must read that word.
If you land on a ghost you can fly ahead to the next ghost – but you must read all the words on the way.
If you land on the spooky bat you must go back to the start.
The winner is the person to get to the finish line and get to the haunted house first.
The games are an extension to Core Lessons:
Step 4: blending drill
Step 5: new concept
Step 6: word work
The games are a great way to provide extra practice in blending to reinforce the student’s ability to decode and to blend sounds together. Additional practice can help with automaticity in decoding;
Once the student has received the lessons on the new concept work, the games can be used for additional practice at word-level skills. The student can read the word for reading practice while they are playing a fun and engaging game.
The students can spell the word using their manipulative letters or a whiteboard and marker. Ask them to read the word to their playing partner, their playing partner can spell/write the word.
What other teacher’s are saying about my other products:
⭐️⭐️⭐️⭐️⭐️ Lucky Squares: My students beg me to play this whenever they have a bit of free time!
⭐️⭐️⭐️⭐️⭐️ Honeycomb Race: These are awesome! Such an easy extension from UFLI lessons to use for centers, homework, small groups. I love these!
⭐️⭐️⭐️⭐️⭐️ My students love playing the Dots and Boxes game! It provides great practice and reinforcement of the skill we're working on in UFLI. I have extra copies that I keep for fast finishers, so they can play with a classmate.
⭐️⭐️⭐️⭐️⭐️ Capture the Flag: This is a great resource! I love UFLI and having an additional game to practice the sound we are working on is very engaging for my students.
UFLI GAMES | Haunted House Halloween Themed | R-Controlled Vowels 77 to 83
By Puddle Jumpers Speech Pathology
UFLI Foundations Inspired Games. Who can be the first to get to the Haunted House? Following the science of reading, this is a fun, engaging way to get some extra practice from your students. No prep required, just print and go. Once your students know how to play you can pair them up for some extra practice together. All the games align with the UFLI Foundations Scope and Sequence Lessons 77 to 83.
NOTE: This product is not endorsed by UFLI Foundations nor is it affiliated in any way. No part of this product copies any material found in the manual or the toolbox.
Contents
This pack contains:
-15 game boards in color for UFLI lessons 77 to 83.
-15 game boards in black and white for UFLI lessons 77 to 83.
-Separate games for Lessons 77, 78, 79, 82 for two syllable words. Separate lesson 78, 80, 81 to differentiate between or and ore; er and er endings; ir and ur;
You will need:
2 different color counters and a dice.
How to play
Aim: Who can be the first to get to the Haunted House?
Take turns rolling the die and moving your counter that number of squares around the board.
If you land on a word you must read that word.
If you land on a ghost you can fly ahead to the next ghost – but you must read all the words on the way.
If you land on the spooky bat you must go back to the start.
The winner is the person to get to the finish line and get to the haunted house first.
The games are an extension to Core Lessons:
Step 4: blending drill
Step 5: new concept
Step 6: word work
The games are a great way to provide extra practice in blending to reinforce the student’s ability to decode and to blend sounds together. Additional practice can help with automaticity in decoding;
Once the student has received the lessons on the new concept work, the games can be used for additional practice at word-level skills. The student can read the word for reading practice while they are playing a fun and engaging game.
The students can spell the word using their manipulative letters or a whiteboard and marker. Ask them to read the word to their playing partner, their playing partner can spell/write the word.
What other teacher’s are saying about my other products:
⭐️⭐️⭐️⭐️⭐️ Lucky Squares: My students beg me to play this whenever they have a bit of free time!
⭐️⭐️⭐️⭐️⭐️ Honeycomb Race: These are awesome! Such an easy extension from UFLI lessons to use for centers, homework, small groups. I love these!
⭐️⭐️⭐️⭐️⭐️ My students love playing the Dots and Boxes game! It provides great practice and reinforcement of the skill we're working on in UFLI. I have extra copies that I keep for fast finishers, so they can play with a classmate.
⭐️⭐️⭐️⭐️⭐️ Capture the Flag: This is a great resource! I love UFLI and having an additional game to practice the sound we are working on is very engaging for my students.
UFLI GAMES | Haunted House Halloween Themed | Lessons 63 to 68
By Puddle Jumpers Speech Pathology
UFLI Foundations Inspired Games. Who can be the first to get to the Haunted House? Following the science of reading, this is a fun, engaging way to get some extra practice from your students. No prep required, just print and go. Once your students know how to play you can pair them up for some extra practice together. All the games align with the UFLI Foundations Scope and Sequence Lessons 63 to 68.
NOTE: This product is not endorsed by UFLI Foundations nor is it affiliated in any way. No part of this product copies any material found in the manual or the toolbox.
Contents
This pack contains:
-11 game boards in color for UFLI lessons 63 to 68.
-11 game boards in black and white for UFLI lessons 63 to 68.
-Lesson 64 has three versions for the –ed spelling (sounds “t, d, id”)
You will need:
2 different color counters and a dice.
How to play
Aim: Who can be the first to get to the Haunted House?
Take turns rolling the die and moving your counter that number of squares around the board.
If you land on a word you must read that word.
If you land on a ghost you can fly ahead to the next ghost – but you must read all the words on the way.
If you land on the spooky bat you must go back to the start.
The winner is the person to get to the finish line and get to the haunted house first.
The games are an extension to Core Lessons:
Step 4: blending drill
Step 5: new concept
Step 6: word work
The games are a great way to provide extra practice in blending to reinforce the student’s ability to decode and to blend sounds together. Additional practice can help with automaticity in decoding;
Once the student has received the lessons on the new concept work, the games can be used for additional practice at word-level skills. The student can read the word for reading practice while they are playing a fun and engaging game.
The students can spell the word using their manipulative letters or a whiteboard and marker. Ask them to read the word to their playing partner, their playing partner can spell/write the word.
What other teacher’s are saying about my other products:
⭐️⭐️⭐️⭐️⭐️ Lucky Squares: My students beg me to play this whenever they have a bit of free time!
⭐️⭐️⭐️⭐️⭐️ Honeycomb Race: These are awesome! Such an easy extension from UFLI lessons to use for centers, homework, small groups. I love these!
⭐️⭐️⭐️⭐️⭐️ My students love playing the Dots and Boxes game! It provides great practice and reinforcement of the skill we're working on in UFLI. I have extra copies that I keep for fast finishers, so they can play with a classmate.
⭐️⭐️⭐️⭐️⭐️ Capture the Flag: This is a great resource! I love UFLI and having an additional game to practice the sound we are working on is very engaging for my students.
UFLI GAMES | Haunted House Halloween Themed | Lessons 95 to 98
By Puddle Jumpers Speech Pathology
UFLI Foundations Inspired Games. Who can be the first to get to the Haunted House? Following the science of reading, this is a fun, engaging way to get some extra practice from your students. No prep required, just print and go. Once your students know how to play you can pair them up for some extra practice together. All the games align with the UFLI Foundations Scope and Sequence Lessons 95 to 98.
NOTE: This product is not endorsed by UFLI Foundations nor is it affiliated in any way. No part of this product copies any material found in the manual or the toolbox.
Contents
This pack contains:
-12 game boards in color for UFLI lessons 95 to 98.
-12 game boards in black and white for UFLI lessons 95 to 98.
-Separate games for Lessons 96 for spellings ou and ow; for lessons 98 spellings kn, wr, mb;
You will need:
2 different color counters and a dice.
How to play
Aim: Who can be the first to get to the Haunted House?
Take turns rolling the die and moving your counter that number of squares around the board.
If you land on a word you must read that word.
If you land on a ghost you can fly ahead to the next ghost – but you must read all the words on the way.
If you land on the spooky bat you must go back to the start.
The winner is the person to get to the finish line and get to the haunted house first.
The games are an extension to Core Lessons:
Step 4: blending drill
Step 5: new concept
Step 6: word work
The games are a great way to provide extra practice in blending to reinforce the student’s ability to decode and to blend sounds together. Additional practice can help with automaticity in decoding;
Once the student has received the lessons on the new concept work, the games can be used for additional practice at word-level skills. The student can read the word for reading practice while they are playing a fun and engaging game.
The students can spell the word using their manipulative letters or a whiteboard and marker. Ask them to read the word to their playing partner, their playing partner can spell/write the word.
What other teacher’s are saying about my other products:
⭐️⭐️⭐️⭐️⭐️ Lucky Squares: My students beg me to play this whenever they have a bit of free time!
⭐️⭐️⭐️⭐️⭐️ Honeycomb Race: These are awesome! Such an easy extension from UFLI lessons to use for centers, homework, small groups. I love these!
⭐️⭐️⭐️⭐️⭐️ My students love playing the Dots and Boxes game! It provides great practice and reinforcement of the skill we're working on in UFLI. I have extra copies that I keep for fast finishers, so they can play with a classmate.
⭐️⭐️⭐️⭐️⭐️ Capture the Flag: This is a great resource! I love UFLI and having an additional game to practice the sound we are working on is very engaging for my students.
UFLI GAMES | Haunted House Halloween Themed | Vowel Teams Lessons 84 to 88
By Puddle Jumpers Speech Pathology
UFLI Foundations Inspired Games. Who can be the first to get to the Haunted House? Following the science of reading, this is a fun, engaging way to get some extra practice from your students. No prep required, just print and go. Once your students know how to play you can pair them up for some extra practice together. All the games align with the UFLI Foundations Scope and Sequence Lessons 84 to 88.
NOTE: This product is not endorsed by UFLI Foundations nor is it affiliated in any way. No part of this product copies any material found in the manual or the toolbox.
Contents
This pack contains:
-16 game boards in color for UFLI lessons 84 to 88.
-16 game boards in black and white for UFLI lessons 84 to 88.
-Separate games for Lessons 84, 85, 86 to differentiate between spellings ay, ai; ee, ey and ea; oa, ow, oe; and two syllable words.
You will need:
2 different color counters and a dice.
How to play
Aim: Who can be the first to get to the Haunted House?
Take turns rolling the die and moving your counter that number of squares around the board.
If you land on a word you must read that word.
If you land on a ghost you can fly ahead to the next ghost – but you must read all the words on the way.
If you land on the spooky bat you must go back to the start.
The winner is the person to get to the finish line and get to the haunted house first.
The games are an extension to Core Lessons:
Step 4: blending drill
Step 5: new concept
Step 6: word work
The games are a great way to provide extra practice in blending to reinforce the student’s ability to decode and to blend sounds together. Additional practice can help with automaticity in decoding;
Once the student has received the lessons on the new concept work, the games can be used for additional practice at word-level skills. The student can read the word for reading practice while they are playing a fun and engaging game.
The students can spell the word using their manipulative letters or a whiteboard and marker. Ask them to read the word to their playing partner, their playing partner can spell/write the word.
What other teacher’s are saying about my other products:
⭐️⭐️⭐️⭐️⭐️ Lucky Squares: My students beg me to play this whenever they have a bit of free time!
⭐️⭐️⭐️⭐️⭐️ Honeycomb Race: These are awesome! Such an easy extension from UFLI lessons to use for centers, homework, small groups. I love these!
⭐️⭐️⭐️⭐️⭐️ My students love playing the Dots and Boxes game! It provides great practice and reinforcement of the skill we're working on in UFLI. I have extra copies that I keep for fast finishers, so they can play with a classmate.
⭐️⭐️⭐️⭐️⭐️ Capture the Flag: This is a great resource! I love UFLI and having an additional game to practice the sound we are working on is very engaging for my students.
UFLI GAMES | Haunted House Halloween Themed | Digraphs Lessons 42 to 53
By Puddle Jumpers Speech Pathology
UFLI Foundations Inspired Games. Who can be the first to get to the Haunted House? Following the science of reading, this is a fun, engaging way to get some extra practice from your students. No prep required, just print and go. Once your students know how to play you can pair them up for some extra practice together. All the games align with the UFLI Foundations Scope and Sequence Lessons 42 to 53.
NOTE: This product is not endorsed by UFLI Foundations nor is it affiliated in any way. No part of this product copies any material found in the manual or the toolbox.
Contents
This pack contains:
-13 game boards in color for UFLI lessons 42 to 53
-13 game boards in black and white for UFLI lessons 42 to 53.
You will need:
2 different color counters and a dice.
How to play
Aim: Who can be the first to get to the Haunted House?
Take turns rolling the die and moving your counter that number of squares around the board.
If you land on a word you must read that word.
If you land on a ghost you can fly ahead to the next ghost – but you must read all the words on the way.
If you land on the spooky bat you must go back to the start.
The winner is the person to get to the finish line and get to the haunted house first.
The games are an extension to Core Lessons:
Step 4: blending drill
Step 5: new concept
Step 6: word work
The games are a great way to provide extra practice in blending to reinforce the student’s ability to decode and to blend sounds together. Additional practice can help with automaticity in decoding;
Once the student has received the lessons on the new concept work, the games can be used for additional practice at word-level skills. The student can read the word for reading practice while they are playing a fun and engaging game.
The students can spell the word using their manipulative letters or a whiteboard and marker. Ask them to read the word to their playing partner, their playing partner can spell/write the word.
What other teacher’s are saying about my other products:
⭐️⭐️⭐️⭐️⭐️ Lucky Squares: My students beg me to play this whenever they have a bit of free time!
⭐️⭐️⭐️⭐️⭐️ Honeycomb Race: These are awesome! Such an easy extension from UFLI lessons to use for centers, homework, small groups. I love these!
⭐️⭐️⭐️⭐️⭐️ My students love playing the Dots and Boxes game! It provides great practice and reinforcement of the skill we're working on in UFLI. I have extra copies that I keep for fast finishers, so they can play with a classmate.
⭐️⭐️⭐️⭐️⭐️ Capture the Flag: This is a great resource! I love UFLI and having an additional game to practice the sound we are working on is very engaging for my students.
UFLI GAMES | Haunted House Halloween Themed | Lessons 10 to 34
By Puddle Jumpers Speech Pathology
UFLI Foundations Inspired Games. Who can be the first to get to the Haunted House? Following the science of reading, this is a fun, engaging way to get some extra practice from your students. No prep required, just print and go. Once your students know how to play you can pair them up for some extra practice together. All the games align with the UFLI Foundations Scope and Sequence Lessons 10 to 34.
NOTE: This product is not endorsed by UFLI Foundations nor is it affiliated in any way. No part of this product copies any material found in the manual or the toolbox.
Contents
This pack contains:
-25 game boards in color for UFLI lessons 10 to 34
-25 game boards in black and white for UFLI lessons 10 to 34.
You will need:
2 different color counters and a dice.
How to play
Aim: Who can be the first to get to the Haunted House?
Take turns rolling the die and moving your counter that number of squares around the board.
If you land on a word you must read that word.
If you land on a ghost you can fly ahead to the next ghost – but you must read all the words on the way.
If you land on the spooky bat you must go back to the start.
The winner is the person to get to the finish line and get to the haunted house first.
The games are an extension to Core Lessons:
Step 4: blending drill
Step 5: new concept
Step 6: word work
The games are a great way to provide extra practice in blending to reinforce the student’s ability to decode and to blend sounds together. Additional practice can help with automaticity in decoding;
Once the student has received the lessons on the new concept work, the games can be used for additional practice at word-level skills. The student can read the word for reading practice while they are playing a fun and engaging game.
The students can spell the word using their manipulative letters or a whiteboard and marker. Ask them to read the word to their playing partner, their playing partner can spell/write the word.
What other teacher’s are saying about my other products:
⭐️⭐️⭐️⭐️⭐️ Lucky Squares: My students beg me to play this whenever they have a bit of free time!
⭐️⭐️⭐️⭐️⭐️ Honeycomb Race: These are awesome! Such an easy extension from UFLI lessons to use for centers, homework, small groups. I love these!
⭐️⭐️⭐️⭐️⭐️ My students love playing the Dots and Boxes game! It provides great practice and reinforcement of the skill we're working on in UFLI. I have extra copies that I keep for fast finishers, so they can play with a classmate.
⭐️⭐️⭐️⭐️⭐️ Capture the Flag: This is a great resource! I love UFLI and having an additional game to practice the sound we are working on is very engaging for my students.
UFLI GAMES | Haunted House Halloween Themed | Lessons 35 to 41
By Puddle Jumpers Speech Pathology
UFLI Foundations Inspired Games. Who can be the first to get to the Haunted House? Following the science of reading, this is a fun, engaging way to get some extra practice from your students. No prep required, just print and go. Once your students know how to play you can pair them up for some extra practice together. All the games align with the UFLI Foundations Scope and Sequence Lessons 35 to 41.
NOTE: This product is not endorsed by UFLI Foundations nor is it affiliated in any way. No part of this product copies any material found in the manual or the toolbox.
Contents
This pack contains:
-17 game boards in color for UFLI lessons 35 to 41.
-17 game boards in black and white for UFLI lessons 35 to 41.
You will need:
2 different color counters and a dice.
How to play
Aim: Who can be the first to get to the Haunted House?
Take turns rolling the die and moving your counter that number of squares around the board.
If you land on a word you must read that word.
If you land on a ghost you can fly ahead to the next ghost – but you must read all the words on the way.
If you land on the spooky bat you must go back to the start.
The winner is the person to get to the finish line and get to the haunted house first.
The games are an extension to Core Lessons:
Step 4: blending drill
Step 5: new concept
Step 6: word work
The games are a great way to provide extra practice in blending to reinforce the student’s ability to decode and to blend sounds together. Additional practice can help with automaticity in decoding;
Once the student has received the lessons on the new concept work, the games can be used for additional practice at word-level skills. The student can read the word for reading practice while they are playing a fun and engaging game.
The students can spell the word using their manipulative letters or a whiteboard and marker. Ask them to read the word to their playing partner, their playing partner can spell/write the word.
What other teacher’s are saying about my other products:
⭐️⭐️⭐️⭐️⭐️ Lucky Squares: My students beg me to play this whenever they have a bit of free time!
⭐️⭐️⭐️⭐️⭐️ Honeycomb Race: These are awesome! Such an easy extension from UFLI lessons to use for centers, homework, small groups. I love these!
⭐️⭐️⭐️⭐️⭐️ My students love playing the Dots and Boxes game! It provides great practice and reinforcement of the skill we're working on in UFLI. I have extra copies that I keep for fast finishers, so they can play with a classmate.
⭐️⭐️⭐️⭐️⭐️ Capture the Flag: This is a great resource! I love UFLI and having an additional game to practice the sound we are working on is very engaging for my students.